Banner
Views: 705,990,489
Time:
13 users online: 1616, o Decoy Blimp, o Everest, Falconpunch, Giftshaven, Isikoro, Katerpie, o LadiesMan217, LHB, SimFan96, Tobio, Ultima, ZeineXD - Guests: 40 - Bots: 128Users: 36,882 (1,434 active)
Latest: pop9090
Tip: Don't make Mario die after cutting the goal tape. Fake exits are not cool.Not logged in.
Details for Magikoopa Respawn Routine Expansion
SMW Patches - Magikoopa Respawn Routine Expansion
File Name: Magikoopa Respawn Routine Expansion
Added:
Authors: Major Flare
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch extends the Magikoopa respawning routine so any sprite based on the Magikoopa's disassembly respawns correctly when killed, given the sprite has its 'acts like' settings set to 1F (the original MagiKoopa).

Tested and made compatible with SA-1.
Tags: magikoopa, needs remoderation, respawn, sa-1
Download: Download - 1.15 KiB
43 downloads
Erik
It worked fine both in SA-1 and normal, but keep in mind that it's good practice to check if the SA-1 patch remaps in more_sprites would affect this sprite. In this case, LDA $9E,x gets changed to LDA ($B4), aka !sprite_num_pointer to avoid problems in that SubOffScreen routine. I added a check for this in the patch, but I might have missed others.
Posted by: o Erik -

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2018 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 28

Menu

Follow Us On

  • Facebook
  • Twitter
  • YouTube

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented