Super Gracie World is intended for people who want a somewhat easier kaizo experience. Intended to be played without savestates.
- 15 exits
- Retry System
- No water levels
- No autoscrollers
- Tested on console
- Lots of references to cats and kittens
I hope you have fun!
Version 1.3 (4/7/2018)
- added midway to Head Space Castle
- dying on first boss now restarts you at checkpoint, no longer any chance of causing a glitch when exiting the level
- made a jump at the end of Pretty Sweet less tight
- secret moon stash
- beekaay died for my sins so that future players wouldn't have to suffer
Version 1.2 (9/16/17):
- minor change to ghost house
- fixed unwanted overworld events
- improved flow for 1 jump in ACG2H, and removed 1 muncher
- added coin markers to BK to reduce confusion
- slightly changed message box in NYS and added marker block to reduce confusion
-removed redundant checkpoints from last 2 castles
I just finished this hack without tools after 34.5 hours. It was my third Kaizo hack after Super Mario Pants World and Quickie World, and so was a pretty big difficulty spike. It's a very technical hack and I didn't know a lot of the required tech going in (e.g. regrabs, thwomp jumps), but it was sufficiently well designed to keep me going. I occasionally didn't know what I had to do, but it always seemed fair.
This is a great hack for anyone who has a few Kaizo hacks under their belt, or doesn't mind spending a couple of hours per level learning new tech.
Just finished this hack yesterday, and it was definitely worth the download A great introduction to Kaizo, and in my opinion, a game that really everyone should play if they're trying to get into the genre.
Graphics are almost entirely vanilla, but still feel fresh enough to be unique. Don't remember a single bad palette or unpleasant graphical glitch. There's a lot of unique obstacles that feel fair and heavily playtested, with just enough trolls to keep you on your toes. Levels are definitely on the shorter side and saves/checkpoints never feel too far away. Music is entirely vanilla, but not much of an issue to me.
Only minor complaint is that the retry system sometimes restarts the music loop and sometimes doesn't (most notably, it will in the first room of the final castle but not the second?), but that's a really minor gripe for an otherwise-great game. Should be fun enough for experienced Kaizo players to get a kick out of it, but easy enough that players with adequate SMW experience should be able to jump in.
Currently playing this after doing some studying at kaizo college in super mallow world. this is one of my first kaizo experiences and man I'm loving it. Shootout to white moth for doing an excellent job on the design I can only imagine how hard it is to make a kaizo light game and actually have it be fun for newcomers like me. He has the seemingly perfect ratio of kaizo blocks, hilarious trolls, and difficulty so that it stays fun and exciting but not heinous haha. Great stuff and a great intro to kaizo. cheers and RIP BeeKaay
I've already tested this hack before, and it has become pretty manageable, no doubt. It really teaches the players the basic mechanics and it's beatable without savestates. For now I have nothing "serious" to complain.
The title screen text is still bad to look at, but I don't know what you could do besides changing the background, which is something you wouldn't want to do, probably.
Aside from NeXuS learn to kaizo the hack that taught me the most would be Gracie world really great game really fun and just hard enough that you can enjoy it without slamming your controller of the ground