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Item Release Bulk Patch

SMW Patches → Item Release Bulk Patch

Submission Details

Name: Item Release Bulk Patch
Author: betalogic
Added:
Version History: View
Tool: Asar
Requires Free Space: Yes
Bug Fix: Yes
Featured: No
Description: This patch contains 3 different sub-patches related to releasing held items: "Release while Spinjump fix", "Easy / Disable Mid-air Patch", and "Release into Solid fix". Two of the three are bug fixes, and all of them can be disabled, as well as each sub-patch having various customizable options.

The first sub-patch removes some of the jankiness with releasing items during spin jumps. Instead of releasing items in a random direction, sprites are released in the direction held on the controller. In addition, items released while spinning can be set to release from the center of Mario instead of one of Mario's sides.

The second sub-patch alter the release physics to make mid-air shell jump easier or harder / impossible. Essentially, it alters the speed and interaction frames of an item that is kicked while Mario is turning.

The third sub-patch fixes the issue where items released into a solid wall will clip upwards. If a released sprite is detected to be in a wall, The sprite will instead be released next to the wall.

Read the README.txt! If you have any concerns about the patch that aren't addressed there, feel free to PM me.
Tags: abilities carry item lorom physics release sa-1 sprite
Comments: 7 (jump to comments)
Download 8.59 KiB | 430 downloads

Comments (7)

DJLocks Link
Kaizo creators should be aware that the EZ Midair setting is enabled BY DEFAULT. It will produce some unintended results for certain normal shell jumps if left on.
tjb0607 Link
Small unintended behavior from the spinkick and spindrop fixes: when you're flying with cape, normally you'd be able to throw a sprite forward during a cape pump, however the cape pump input makes the sprite throw backwards with this patch.

Also worth noting that by default, easy midairs are enabled.
Tattletale Link
I'm pretty sure this affects block cloning too.
 MarioFanGamer Link
Moderated with
  • Asar 1.71
  • Lunar Magic 3.03
  • SA-1 Pack 1.32
  • SNES9x 1.60


I haven't found any issues with it. I do have censored a curse in a comment (sorry, it's the rules!).
torzod From older version: Spinjump Carry Fix v1.1 Link
it seems that dropping a shell is not affected by this patch, as i am trying to use it in conjunction with the 'large bounce' hex edit for spin jumps
trillian From older version: Spinjump Carry Fix Link
The only issue I found was that the "splat" graphics that are shown when you throw something are incorrectly positioned when throwing things upwards (the splat is where the item normally would have been thrown from, not where it was actually thrown from i.e. the middle of mario). However, that's only a minor graphical issue and I don't think it's worth a rejection.

Also made this SA-1 compatible. Also, you forgot to mark this as requiring free space, I fixed that too.
trillian From older version: Spinjump Carry Fix Link
I'd replace "fillbyte $EA : fill 18" with "NOP #18".