I didn't enjoy this hack at all. The level design was Okay at best but the rest just sucked to me. One of the reasons I disliked it was that you can't skip the first cutscene, or anytime a text box appears, and every-time I boot it up, it always presents me with a screen that takes like 10 seconds until you actually play, and I can't skip it.
Another reason is because I never found a way to save my game, that plus my rusty playing skills made it so that I could never save any progress and every game over would send me back to the beginning.
A third reason is that the controls didn't feel responsive for me and also it felt weird to control. One second you're slower than a sloth, next second it would be ice physics with a side of "I can actually move now?" and every jump you have to dash dance to make sure you don't slide into oblivion.
There are other things that I dislike from this game but I think I got my point across that I dislike this rom. Now that I said that I shalt begone.
This was a cute little hack, with a cute idea. Not too bad, but it could be a lot better. Monty Mole as the player could have more gameplay changes (i.e. perhaps being unable to jump, or "jumping" up a bit each time you enter a new room just like the actual enemies do and somehow base some puzzles around those ideas?), because simply not being able to grab anything or hit through the grates are kind of disappointing changes.
The level designs themselves are pretty decent - they feel like something you would expect to find in the original SMW, even if there are a few specific design motifs that seem to pop up a lot (i.e. a pit with one of those wall trampolines on the other side - I saw that in nearly every level).
So yeah. Just like Noivern said, it's not necessarily BAD, but you really could have been a lot more creative with this.
E: Oh, on a side-side-note, I can't quite put my finger on it but there was something about the message boxes I found really entertaining. They were definitely informative and helpful, but I just couldn't help but find humor in how short and unenthusiastic they were, they got a few chuckles out of me
Good Hack! But there is a few things that I don't like. When the mole eats a mushroom he doesn't grow into a big mole. Level naming could be better. Good level design though! You can check out my play through of it here: https://www.youtube.com/watch?v=wNDdUVaxyRM&feature=youtu.be
The levels are nonoffensive, but wholly unremarkable. I toyed with the idea of rejecting it for this reason, but in the end decided not to as there's nothing really bad about it. It's just not good either.