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Details for 32×32 Player Tilemap Patch 1.2
SMW Patches - 32×32 Player Tilemap Patch 1.2
File Name: 32×32 Player Tilemap Patch 1.2
Version History: View
Authors: ExE Boss, Ladida
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: Yes
Description: This patch will make the player’s tilemap 32×32 instead of 16×32, by replacing the 8×8 tiles. More info in the readme.

Permission from Ladida

ExE Boss’s Changes

  • Expanded the maximum size of PlayerGFX.bin to 128KiB (256 frames) from 64KiB (128 frames), do note that tile $80 is unusable by default because it is overwritten by the second RATS tag.
  • Extracted configuration to 32x32_tilemap.cfg.
  • ow_mario.asm is now applied automatically when patching 32x32_tilemap.asm, but can still be applied separately.
  • Split AllGFX.bin into component files and added pre-converted Icegoom’s SMW Redrawn graphics.


Source code is available on my GitHub.
Tags: 32x32, dynamic, graphics, mario, player, player change, player graphics, sa-1
Download: Download - 112.73 KiB
seems like this messes up overworld player graphics. try moving north and you'll see this
Posted by: Berk -
how do i put 32x32 player graphics
Posted by: Guscraft808Beta2 -
@ExE Boss
So $13E0 is what the patch expands. Thanks.
Posted by: GreenHammerBro -
Haven't found a ny problems with the patch.

And for you users, keep in mind that if you use a file at least larger than 64KiB, you have to search for freespace manually. We use slogger for that. And due to the limitations, it also reserves four banks instead of just however large the GFX file is. Again, limitations.
Posted by: MarioFanGamer -
Thank you.
Posted by: Mogu94 -
ExE Boss
Originally posted by GreenHammerBro
Does this enable custom poses as well?

Yes, poses $C0$FF are free to use for whatever you want (that’s 64 poses, and with an upcoming patch of mine, you’ll be able to use even more), and you also get a total of 136 free frames in PlayerGFX.bin (the old version only has 9).

Posted by: ExE Boss -
Does this enable custom poses as well?
Posted by: GreenHammerBro -

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