@Mogu94 Dynamic Z V3.5 is compatible with this patch but you need to disable player features from the patch, read the Readme. Also freespace of Dynamic Z can be changed, you can find a freespace using slogger. If you need help, you can send me a PM.
These black bars and dots (put an arrow pointing to one of the dots) show up for a second when a Message Box is hit and opening up after applying this patch. Rom also previously had Dynamic Z and SA-1 applied to it. Dynamic Z I didn't touch when it comes to the incompatibility settings it has when using 32x32 patch with it, still set to !false in Dynamic Z 3.5's header.asm. I only changed the Dynamic Z freespace to $3E8000. 32x32 patch freespace in cfg file changed to $1C8000. I don't know what to do at this point to fix this, would really appreciate a reply.
From further testing, this happens repeatedly in Layer 3 levels as well (tide, etc) on the top right side of the screen seen here.
I'm using the new expanded PlayerGFX file.
Edit: Using the older and smaller PlayerGFX (less space used in ROM freespace) didn't fix my problem. Also using the default freespace address doesn't fix it either. I don't know if the older versions would do this but the thing is, I need it SA-1 compatible which this version is.
Edit 2: I've moved on and used an alternate method to get the results I want because I was honestly getting tired of waiting. Would still like a reply though either here or PM.
And for you users, keep in mind that if you use a file at least larger than 64KiB, you have to search for freespace manually. We use slogger for that. And due to the limitations, it also reserves four banks instead of just however large the GFX file is. Again, limitations.
Yes, poses $C0Ė$FF are free to use for whatever you want (thatís 64 poses, and with an upcoming patch of mine, youíll be able to use even more), and you also get a total of 136 free frames in PlayerGFX.bin (the old version only has 9).