Tip: When determining a time limit, remember that players won't be as familiar with the level as you are. If you normally complete the level with the timer around 100, others might run out of time on their first try.
This update simply fixed a setup thing which was a bit annoying to deal with in the old one. Yet, there's still room for improving.
While I'm amazed myself for how you did some of them (the blingies of the Underground theme is an example), I feel like other ones could be better overall. The most frequent issues I had with the pack are the following:
- You tend to put pauses after @9s and similar samples that don't play forever (i.e. drums). Don't do that. I'd suggest continuing the note till next one. Be aware: this goes well with samples that don't play forever. Stuff like @1 and @4 and @6 doesn't go well with this!
- Some songs have lots of fast notes. I suggest adding a soft legato ($F4$02) in the songs which have them (if not all of them; the command makes everything sound smoother).
Some warnings also:
- "Flower Garden" outputs an error in the GUI/cmd. Ignore it, it's a "\" lol.
- I increased the global volume (from around w110 to w210) of "Bonus Game", since it wasn't aligned like the rest of the pack.
Despite the ups and downs, I still give you my congratulations for porting a whole ost unsampled.