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Details for Kirby and the Amazing Mirror styled Enemy HP meter v2.5.21
SMW Patches - Kirby and the Amazing Mirror styled Enemy HP meter v2.5.21
File Name: Kirby and the Amazing Mirror styled Enemy HP meter v2.5.21
Version History: View
Authors: GreenHammerBro
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch makes the game display the HP of an enemy when they take damage.

Note: Only a few enemies in smw uses HP system.

Make sure you read the readme, as it has a lot of information reguarding things like custom sprites, graphical bar settings, etc.
Tags: code, health, health bar, hp bar, needs remoderation, sa-1, sprite
Download: Download - 290.12 KiB
@Final Theory

Actually, vanilla smw's HP system is stored in a single byte, thus up to 255HP is allowed. If your hack uses "varying damage" and needs more than 255HP, you want to use the new sprite tables directly (!Freeram_SprTbl_CurrHPLow,x AND !Freeram_SprTbl_CurrHPHi,x).
Posted by: GreenHammerBro -
Final Theory
This could be very useful if other new custom bosses used the SMW HP system. Even though it wasn't used much in the original SMW you can still make use of it for future things.
Posted by: Final Theory -
Ack! I think I messed up the if statement for the digit glitch protection, because the user can specify 8/16bit health, the maximum number of digits to exclude the protection (3 for 8-bit, 5 for 17) could go wonkey. Iíll fix that when I get home today.

Edit: Yep, I did made a mistake, if the user makes HP 8-bit, and selects the number of digits at least 3 and less than 5, would still include the subroutine when it shouldn't (it checks if the user picks a number is below 5, which 5 isn't always the maximum number of digits if the user picks 8-bit). That is now fixed.
Posted by: GreenHammerBro -

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