Banner
Views: 721,791,799
Time:
23 users online: adakkusu-san, Arobam, o BloodyToothBrush, buggy789, chickaDEE Magazine, CosmicTiff, DPBOX, GaramiGrappler, Giftshaven, Gloomy, GreenHammerBro, hennahacker, IRLjohn, o LethalBrownies, Luigixhero, Mogu94, musicalman, NextTactics, Pat_s2, Shog, o tcdw, Tobio, Vaelstraza - Guests: 68 - Bots: 142Users: 37,678 (1,738 active)
Latest: TheDivineLupine
Tip: Take advantage of easy to install Patches in your hack. The No More Sprite Tile Limits patch should be considered if you're encountering glitches where Mario and/or sprites are turning invisible.Not logged in.
Details for Magikoopa Appearing/Disappearing SFX
SMW Patches - Magikoopa Appearing/Disappearing SFX
File Name: Magikoopa Appearing/Disappearing SFX
Added:
Authors: Yan
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This is a simple patch that adds a sound effect when Magikoopa appears and disappears in levels.

This time it doesn't mess with A register. By default, it uses entering pipe/hurt SFX, as seen in Yoshi's Island.
Tags: sa-1, sprite
Download: Download - 483 bytes
75 downloads
Major Flare
It's already in accord to the standards; removing the remoderation tag.
Posted by: Major Flare -
Telinc1
A simple patch, though it is definitely useful if you're into details.

During the moderation, I added tags and fixed a flaw with the SA-1 conversion.
Posted by: Telinc1 -

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 28

Menu

Follow Us On

  • Facebook
  • Twitter
  • YouTube

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented