Tip: Layer 3 backgrounds and tides disappear when you hit a message box, so plan your level around that. For example, you can add a sublevel without layer 3 at the start/midpoint, and include your message there.
This patch will replace SMW's RNG with a faster, shorter, and more random number generator. It will also let you use $148B and $148C as freeram. Requires no freespace.
There are a few things different in this version:
- Now fully works with the SA-1 after I was made aware the SA-1 has it's own latch counter (thanks Vitor Vilela)
- I fixed it so the RNG values aren't cleared when you exit a level
- I also made the outputs a bit more random
Note: If using the SA-1, it won't work as well (won't be as random, but otherwise will be fine), in emulators that don't properly emulate the SA-1.