Name: | Teenage Mutant Ninja Turtles IV: Turtles in Time - Sewer Surfin' |
Author: | DanTheVP |
Added: | |
Version History: | View |
Insert Size: | 0x0A41 bytes |
Type: | Song |
Sample Usage: | Many |
Source: | Port |
Duration: | 0:46 |
Featured: | No |
Description: | This is a port using samples from TMNT IV. This is a high tempo song with an intro and a :40 second long section that loops. Could work well in a level with action or fast pace platforming and tricks, possibly in a auto-scroller. Pretty much you standard TMNT Hype song. Last 2 channels are free. *1.05 Fixed a tuning issue at :18 *1.1 missing vibrato/pitch bends added, #am4 updated to #amk 2, #Optimized changed to #Default |
Tags: | athletic chase sewer urban |
Comments: | 6 (jump to comments) |
Rating: |
Teenage Mutant Ninja Turtles IV: Turtles in Time - Sewer Surfin'
SMW Music → Teenage Mutant Ninja Turtles IV: Turtles in Time - Sewer Surfin'
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Comments (6)
When adding the size please make sure to go into the stats folder in your amk directory and find your song's text. In it you'll find a bunch of stuff, but what you're looking for is this:
You originally had 0x0A3 which is off by a lot. Also, you don't need to copy the "0x" part, that's automatically filled for you.
Volume
The first thing I noticed right off the bat listening to the spc alone was it was too loud. Taking a look at the text file you had the volume set to the max so I lowered it down to w140 which seemed to be where the original was when comparing the average volume levels on the channels. Another thing to note is when porting from other SNES games is to look at the volume levels and try to match them up as closely as possible. Generally you want to find the loudest volume (usually percussion) in the song and use that as reference for yours. In this case channel 6 was at level 1A at its highest, so let your channel 6's v255 match up to 1A when adjusting you global volume and from there you can get the correct volumes for every channel. If volume levels seem to keep changing you can use the qxx commands as well. Last but not least don't use #am4, that's only for legacy ports ported over to amk, I'd recommend #amk 2 over #amk 1 just bc of the more available commands.
Effects
While you certainly had the tunings on point and the notes, you were missing a bit of effects. The first 2 channels use vibrato and throughout the port there are some pitch bends which also seem to be missing. Vibrato can be difficult to match by ear but if you want to cheat you can use SPC2MML for referencing and setting up the values. Pitch bends are a little more difficult and require a lot of trial and error but I recommend slowing down the SPC player to make it easier. I'd give the song another listen soloing each channel to see where these effects take place (as far as I could hear and see the song only uses vibrato and pitch bends).
That's it for the song, you pretty much nailed the main body, you were just missing a few things there and there. If you have anymore question take a look at the amk readme as it has everything you'll need, especially for the commands. If you're still confused, feel free to PM me. If you decide to update this, remember to check the stats folder in amk to see your insert size. Great job, I hope to continue hearing more from you!
Note to people downloading, some global songs might sound odd and that's bc the song uses #optimized. Changing #optimized to #default will insert the song just fine if it's bothersome.