Tip: If you give a Muncher tile custom graphics, it will still act like a coin when a silver P-switch is active, whether it looks like a coin or not. So make sure to use ExAnimation if there's a silver P-switch in the area.
The intense tank theme that plays during the tank levels on World 8 of Mario Forever. Can be used for penultimate or final levels. It can also be suited for factories, fire levels or whatever could suit it.
Now made the song more closer to the original, and it now includes 3 other versions of the song, one that loops properly, one with better panning (no more Amiga hardpanning) and one that has both proper looping and panning. You may want the latter for the best sounding version.
Finally I found a SNES port of a song from a module format!
Mario Forever was the way I was truly introduced to Mario as a kid, so it's awesome to hear a song used
in it made ready for porting to an actual SNES game
I've had the game on my computer (after downloading it again) and so when I was looking for music on here
and found a port of that song, I excitedly opened ktkm28.dll as a module in OpenMPT, to see who made the song.
(I had never looked to see who made it, or else I forgot) The comments says that a guy named "bee hunter of jazz"
made the song. Just thought you'd want to add that to the file name or the comments. And btw, thanks a HUGE lot!
I love this song and I really wanted to use .mod format music in a SMW hack.
Samples 1B and 1C click when looping. For future reference, if you're going to do multiple versions of the same song and submit it as a bundle, just pick song as type and use the biggest size of the bundle. Nicely done and very well mixed ports, great job!