Views: 705,591,837
14 users online: BTD6_maker, D3vitron, EvilBirdo, Falconpunch, Noob, o RedFoxGaming, Sariel, SquidMan Raps, StrikeForcer, Tattletale, Tobio, o Veck, VLSkoot, zacmario - Guests: 31 - Bots: 114Users: 36,861 (1,446 active)
Latest: D3vitron
Tip: Check out the Current Contests & Events forum to participate in any hacking contests that may be going on.Not logged in.
Details for Exploding Bowser Statue
SMW Sprites - Exploding Bowser Statue
File Name: Exploding Bowser Statue
Authors: Erik
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This Bowser statue will spit fire until Mario comes close to it, when it'll start flashing and explode.
On Extra Byte set to 80 or more it'll face right.
Tags: enemy, sa-1
Rating: 0.0 (Votes: 0)
Download: Download - 2.16 KiB
Got an error during insertion with GIEPY, something about a missing SubHorzPos routine. I seem to have fixed it by replacing (line 81) "JSL SubHorzPos" with "%SubHorzPos()". Anybody else get this error?
Posted by: Ramon -
Works mostly fine. Right-facing statue's hitbox (as well as fire spawning offset) is a little off, but it's not a big problem.

I find it a little odd for it to use lunar magic's extra byte for facing instead of extra bit, but it works I guess. I've added info about extra byte feature in the description.

Also it appears to work on SA-1 rom, so I've added SA-1 tag.
Posted by: RussianMan -

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2018 - SMW Central
Legal Information - Privacy Policy - Link To Us

Total queries: 28


Follow Us On

  • Facebook
  • Twitter
  • YouTube


  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • MFGG
  • Gaming Reinvented