Name: | SMB2-styled Charged Jump |
Author: | Blind Devil |
Added: | |
Type: | Level, Game Mode |
Includes GFX: | No |
Includes Hijack: | No |
Featured: | No |
Description: | When this code is used, the player can charge a jump by ducking for several frames, until the point they start to flash. While flashing, they can perform a higher jump. The configuration can be applied to all player characters, to a specific character or can be RAM flag dependent. Details and example on how to set and use the code are found all within the ASM file. Defines to allow charging while riding Yoshi, charged jump/spinjump heights, SFX for charge ready and how long the player should duck to trigger the charge, as well as other options, are included. |
Tags: | charged jump lorom physics sa-1 smb2 |
Comments: | 3 (jump to comments) |
Rating: |
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2.11 KiB | 591 downloads
Comments (3)
After you saved the changes, open list.txt, place 14 GM14.asm, and enter your ROM name on list.txt too, and after you saved changes, open UberASMTool.exe to insert, if it inserted, open the ROM on any SNES emulator, and go to any level you want, and if you press down button until the charge jump appears, it means that you successfully have Charge jump. I hope this will help.