After fixing related resources, it's sprite bouncing feature now actually works.
This is a nice addition to giant worlds. I still have a few issues with this submission:
1) Block doesn't activate when you hit it from the sides with sprites like key, P-switch and etc. It only checks for thrown sprites (and shells save that state), but not for stunned ones.
2) It'd be nice to have level with assembled animation.
3) If you hit block from below with something that can't be normally hit by noteblock (like P-switch or springboard), it'll sink for a little bit.
4) It can be optimized a little to save space (I even saw irrelevant lda $1341 before another LDA in top blocks)
It also lacked Print descriptions for all blocks, but I added them. Confirmed to work on SA-1.