- Downwards Thwomp
- Upwards Thwomp
- Right Thwomp
- Left Thwomp
- Power Downwards Thwomp
- Power Upwards Thwomp
- Power Right Thwomp
- Power Left Thwomp
All of them can be used as Mad Thwomps (goes up/down right/left and so on once set off) if you set the extra bit.
- Why did you make this tho? There's already another version of all this for download.
I also merged thwompsprfix.asm into this code, so all fixes on that patch are also coded for these Thwomps. I needed this, so I thought maybe more people would also need this.
This is also a single file sprite, so the more you use the more space TM you save (it may not perform as good as using standalone files due to checks and whatnot).
There's also a partial fix to ascension glitch that bothers me a lot with the original Upwards guy. Original code really kills you in unfair ways most of the time when going up. This feature/fix has to be enabled, so read the README.txt for further instructions.
This code also respects what palette row you set on the cfg.
Another minor fix is that they now properly die to shells and whatnot if specified on the CFG. Just set them to interact with other sprites if you wish that to happen. Original code (SMW code) dies to shells according to sprite slot, it's super weird, so I just left the behavior there for you to choose, but more consistent.
!HORZ_RANGE1 = $3040 ; max X distance of Mario for attack
!HORZ_RANGE2 = $3024 ; max X distance of Mario for attack
!HORZ_RANGE3 = $3080 ; max X distance of Mario for attack
!HORZ_RANGE4 = $3060 ; max X distance of Mario for attack
Change these back to the original values after you run the converter.
I will make an update soon for this sprite, making the ascension glitch fix feature better and making it actually work for more versions of the thwomp that's not just the upwards normal guy. It will also be SA-1 compatible in that update (probably in 3 weeks because I'm busy).