This hack represents the humble efforts of a foreigner to pay tribute to the Japanese hacks that thrilled and delighted him when he first took to romhacking. VIP and OTL; Kaizo and Kouhai; SUI and SIG--these and many others caught and held my imagination, and their influence is obvious in this hack (and I have tried to acknowledge my sources whenever possible). But, as always, the line between tribute and theft is a difficult one not to cross. It may be that the ghosts of old hacks and levels will resent the violence done to their mortal remnants. I am prepared for that. I will sit in the dark and await their coming. I am not afraid.
This was a less ambitious project than my other hack. I have attempted a more traditional style of jankiness and cruelty. Production time: two weeks and two days.
Various small things came up that I should fix while I have the chance.
-level 2: added an arrow up as indication of what to do; fixed sensitive bridge so you can't jump off it as it breaks; fixed minor break at end.
-level 4: fixed the unintentional unevenness of the end; improved the boss.
-level 5: fixed breaks; disabled getting lives.
-level 7: fixed the pipe exits.
-level 8: made one thing easier and fixed a bug.
-level 9: minor fix to room 3; made room 7 slightly better.
I enjoyed this perhaps even more than Storks. Just when you make progress and think you have to down, it turns out you've missed another 2 steps in the process. It really was a bit of a puzzle kaizo in some ways, in a good way. As always, cannot wait to see what you come up with next!
Another great hack by Morsel. Difficulty is quite similar to Storks for the most part, but nothing here is nearly as hard as the endgame in that. However, since several parts are kinda tricky to figure out it can feel quite rough at first. Still, it contains plenty of cool ideas and is definitely worth your time if you enjoyed anything else by him.
Thank you for another excellent hack.
The levels contain interesting and expertly executed ideas; they flow very smoothly and are incredibly fun to play.
The intended solutions for some sections initially felt puzzling (yet not cryptic), but that only adds to the quality of the game by making the reward of solving and completing them more satisfying.
I should also remark that, just as in Storks and Apes and Crocodiles, the message boxes in this game are top-notch and are all well worth reading.
I think the first level is a very good idea,but is more a try and error afford than skill,because the minimum lag that on emulator occours.
I NEVER wants to play on a real console an hack,so I think this is a level that should be nerfed a little.
I find also really hard to master the rules of the flying mode on the tutorial level,so is really a matter of great patience to master this hack.Not all Kaizo players could accept this.
Overall,I like the idea to do a old school Kaizo hack that pulls a gamer to his very limits,so 5 stars for me anyway