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Tip: Switch palace switches normally disappear if you replay the level. However, if you insert them as direct Map16 and use the hex-edit at $00EEB2 in the ROM map, you can replay the level without a problem.Not logged in.
Details for Poison Mushroom
SMW Sprites - Poison Mushroom
File Name: Poison Mushroom
Version History: View
Authors: Thomas, imamelia
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: Yes
Description: This is the poison mushroom from the original Super Mario Bros., now as a regular custom sprite. It can be placed in the level or spawned from a block.
Tags: enemy, mushroom, poison, sa-1
Rating: 4.0 (Votes: 2)
Download: Download - 2.26 KiB
Dark Mario Bros
does it work like in lost levels?
like, if you touch it with super mario, fire mario or cape mario
you become small mario or it's instant death?
Posted by: Dark Mario Bros -
Cool, but- Hey why hasn't anyone rated this yet LOL
Uh, for now I'll rate it 5 stars, but how do you make it spawn from a #lm{16x} or a #lm{objects} block?
Just place the sprite over one?

Guess it doesn't hurt to try on my own first...
Anyway, thanks. I like these #w{>=)}
Posted by: Satsumaimo -
Hooded Edge
Better than the other version. This sprite is way more accurate to what it should be.
Posted by: Hooded Edge -
Nice. (BTY, this isn't from SMB, its from the lost levels)
Posted by: MCTravisYT -
How Do You Insert Power Ups Sprites Into The Rom?
Posted by: huzaif -
Well, it definitively improved the last version so I accepted. A pity that the masking sprite has been removed, though.

Edit: However, Yoshi can safily eat it without hurting Mario.
Posted by: MarioFanGamer -
Posted by: yygdrasil -
Posted by: kamekku14 -

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