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Tip: If it's possible to carry a tileset-specific sprite (such as a Buzzy Beetle or Bob-omb) through a pipe, make sure it has the correct graphics and sprite palette on the other side!Not logged in.
Details for Mega Man 2 (NES) - Metal Man's Stage
SMW Graphics - Mega Man 2 (NES) - Metal Man's Stage
File Name: Mega Man 2 (NES) - Metal Man's Stage
Authors: FreeKill2111
Type: Ripped
Purpose: Foreground
Description: Hi everyone! This is Metal Man's stage's graphics from Mega Man 2. This download includes all foreground and background tiles present on that stage.

These texture replace FG3 and AN2 slots (BG1 is not needed because all the background objects fit in the other 2 files.)

The only palette row used is the 3rd (Palette 2)

The "background" objects should be on layer 1, because:
1. These objects should not reoccur every few screens.
2. If you want to have smashing spikes, they have to be on layer 2.

Two ExAnimation slots are used.
Tags: 8-bit, castle, mecha
Download: Download - 4.41 KiB
Emerald Shell
Mega Man's eyes are a separate sprite and that's how they bypassed the limit of sprite colors on NES. Also, it's 4 (including transparency).
Posted by: Emerald Shell - | Link
mega man has 5 colors and the limit of sprite colors on the NES was 3, so that's impossible for NES rom hacks
Posted by: TheLucraftTeam - | Link
I also forgot: For the conveyors to work properly, make sure that the tileset is Rope 1 or Rope 3.
Posted by: FreeKill2111 - | Link

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