This is a kaizo:light hack. It contains 'tolls' at each world at which you need to clear a certain amount of levels before you are allowed to pass, which should make allow the player to progress freely even if they cant beat the level they are current on and also create different routes for different players. It was designed to be fun to play but also challenging.
Tested on Console (Super Famicom/SD2SNES)
18 Beatable levels
4 Tolls to pass
Multiple Paths that could affect your game
Semi free overworld travel
Read me of Track Listing
Multiple level changes to decrease waiting times.
Making a few tight jumps a bit easier & certain areas more consistent.
OW Music glitches sorted, Added Start+Select to exit levels
Minor graphical changes
Sprite memory changes.
Minor GFX glitches and cutoffs
Minor level tweeks
Added a on/ff HDMA gradient to 'Brass Monkeys' to make it more of a visual change in water state.
Reworked Treetop Glider to be easier to learn
Added Overworld exit indicators and Overworld events to make it clearer what paths can be taken freely and what levels are beaten.
Full change log included.
Cool hack, with several different gimmicks involving custom asm/blocks/sprites.
Theres still some minor stuff that sometimes feel a bit janky, but its understandable given the substantial ammount of custom stuff there is in this hack.
Would recommend if you want to play something different thats not very punishing.