Name: | Super Wahnthac World |
Author: | westslasher2 |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 11 exit(s) |
Type: | Kaizo: Intermediate |
Description: | This hack is dedicated to the Twitch streamer and speedrunner who got 2nd clear on my first kaizo hack, Wahnthac. This game is fairly easy overall with a pretty good difficulty curve that I think new and experienced kaizo players will enjoy. This is also one of, if not the only kaizo hack to feature intentionally placed skips or in this case speedrun skips which are harder methods for beating a level which will save time during a speedrun. Version 1.1: -Nerfed level 10 and removed cloud clipping. -Balanced the music volume for some levels. -Nerfed the final boss -Removed lag -Changed some message boxes -Fixed an invisible muncher in level 2 Version 1.2 -Nerfed Levels 9,10, and 14. -Removed a glitched sprite in level 13 -Nerfed a skip in level 11 -Minor change to level 12 Version 1.21 -Fixed a cheese in level 11 Version 1.3 -Converted all invisible kaizo blocks to visible ones. -Nerfs to the final castle -Some minor changes to graphics Version 1.4 -Removed 3 levels from the hack to make the difficulty more consistent. -Added a toggle-able input display (suggested by the streamer this is named after.) -Nerfed a few levels |
Tags: | asm glitch variety |
Comments: | 19 (jump to comments) |
Rating: |
Download
557.60 KiB | 1,733 downloads
Comments (19)
cant wait for the next update
Was stuck at some places from some time, but all in all a very nice hack, I must say.
What I like most is the instant placement when you die. This is greater then waiting until the world map appears again, or to choose between retry and exit e.g.
Btw the choice of the music for each level and the theme for each level was chosen most perfectly.
I hope that you will again make another ROM hack in the future.
My only complaints would be in a couple of levels the status bar get in the way of things, like the bullet in the pink ghost house and the on/off switches in the switch level.
And the softlock in the orange level, since its very easy to happen and the timer is... nasty... I imagine it would be really annoying for console players to have to reset it every time they get softlocked.
image
- throw block with a different color on the pink ghost house. Changing colors of vanilla blocks should always be avoided as it can be counter intuitive.
- The Hud sometimes "hide" things behind. Specially on the auto moler level there are many on/off blocks right behind the hud area. And its pretty much not needed (except for the orb glitch level). A cleaner hud look (without mario/luigi, lives, time, coins and points) would improve the visuals greatly imho.
- There are also some minor graphic issues here and there. Nothing really distracting tho.
The only things that bothered me a bit were:
- throw block with a different color on the pink ghost house. Changing colors of vanilla blocks should always be avoided as it can be counter intuitive.
- The Hud sometimes "hide" things behind. Specially on the auto moler level there are many on/off blocks right behind the hud area. And its pretty much not needed (except for the orb glitch level). A cleaner hud look (without mario/luigi, lives, time, coins and points) would improve the visuals greatly imho.
- There are also some minor graphic issues here and there. Nothing really distracting tho.
The hack seems pretty alright in its entirety. As said, the difficulty kinda varies at some points. To begin with, level 1 starts pretty empty and short, level 2 is also pretty short and composed of a cement block tileset which, while entirely your choice, would be rather avoided as it looks ugly, and the levels start to get difficult once I arrive to 1/5 of the hack. Level 10 was kinda clever though, but still pretty hard.
Level 8 didn't look as interesting as other levels [it just had 3 screens of performing the orb glitch, which by itself isn't that clever if you ask me].
Overall, not too much to say, it's a good hack and pretty user friendly.
the first few levels were really easy. the easiest kaizo levels i ever played, very smooth and enjoyable.
halfway through the hack, the difficulty sky rockets up.
it turns to a "kaizo medium" hack and becomes a difficult challenge.
im glad to read that in version 1.1 the final boss got nerfed. it was really incredible hard and frustrating.
overall this hack has nothing new/special to offer, but is a really awesome kaizo hack.
i wasnt sure if i should give 5* or 4*, i think the difficulty going from 0 to 100 from one level to the next and a couple of frustrating things make it a 4* for me.
note: the first half of the hack is literally the best thing you can play if you are trying to get inzo kaizo hacks. such smooth and friendly levels.
Great job!
edit: I chuckled at the MM reference with the coin "Z" =]