"Many brave adventurers have traveled to this manor. They never made it back. Enter the manor and rescue their souls."
"Il Maniero Spettrale" was originally made for the Halloween Level Design Contest (HLDC) 2014, in which it won first place. It's a single large level with a "Metroidvania" structure, inspired by the likes of Luigi's Mansion, Castlevania: Symphony of the Night and Banjo-Kazooie. The goal is to find the souls of the adventurers who visited the manor, and lead them to their eternal rest. For Halloween 2018 we decided to update it and release it as a standalone hack, in order to make it more accessible to new players. There are several small improvements and fixes over the original and some rooms have been redesigned.
- There are no jump scares.
- The length is ~20-30 minutes on a blind playthrough.
- Original soundtrack by RednGreen.
- It's available in English and Italian.
We hope you enjoy. Happy Halloween!
Update (10/31/18, 4:35 PM CET):
- Fixed an exploit that allowed the player to farm infinite souls in the Mirror room.
- Fixed an oversight in the map.
- An object in the Engine room was raised by one tile.
This is a fantastic hack and worth playing if you have an hour to spare.
There's a small issue I found in the boiling room. If there are too many sprites on screen, the screen will occasionally flash for a frame. Here's a screenshot of what it looks like during the flash. This is the only issue I found, and it's minor, practically has to be done on purpose, and not worth updating just by itself IMO.
Here are my times. They're not very fast and can easily be improved.
0 souls: 1:19:04
10 souls: 7:21:46
All souls: 12:08:00
I meant about the fixing the life farm but after playing, makes perfect sense. This hack is really good. I got a 13:11 for all souls.
I think the only thing this hack would benefit from is maybe some sort of indicator, like a sound as you enter, that a soul is still around in an area. I had like 13 when I first cleared and I was little confused. I tried looking around a bit but I ended up restarting. Not a huge deal since I really enjoyed the hack.
Do you mean why lives are hardcoded to 1? We wanted the progress to be permanent, it's a single large "collectathon" level and we thought it would be especially frustrating to die and lose all progress.
The hack was designed around that: there are no 1-Ups and only a handful of coins which are mostly used to indicate the path.