Views: 705,564,770
14 users online: Chihaya, Darolac, o Decoy Blimp, FailSandwich, o fsvgm777, Golden Yoshi, JordanTRS, KKevinM, MarioFan22, Nachtion, pakkie, poltergasm, ThalesMangaka, Tobio - Guests: 31 - Bots: 140Users: 36,860 (1,446 active)
Latest: jodu
Tip: You can use the File Bin to upload screenshots, videos, etc. of your hack.Not logged in.
Details for Super Run World
Super Mario World Hacks - Super Run World
File Name: Super Run World
Authors: 00frank
Demo: No
Featured: No
Length: 25 exit(s)
Difficulty: Kaizo: Light
Description: Welcome to Super Run World!
The premise of this hack is that every level is on a tight timer, so there's no time to relax!

This hack was made over the course of half a year - I'm quite happy with it.
Tags: gimmick, music, vanilla
Rating: 4.3 (Votes: 4)
Download: Download - 649.71 KiB
Fun. #smw{:TUP:}
Posted by: B2De -
I can't figure out the first level. How do I break those blocks? #wario{O_O}
Oh nvm (damnit)
Posted by: The_Mad_Duck -
Hi guys! thanks for your feedback. I'm working on a replacement for Auto Hills, as I agree with Gonzo17 - I made the level early on so looking back now its just out of place.
I'm also looking into retexturing the sprite only blocks in Silver Surfer to make the game more fair.
Expect an update within the next few weeks! ^_^
Posted by: 00frank -
The hack is nice and enjoyable for a quick playthough. Although there are a couple glaring flaws I would like to see fixed if an update is provided.

1. Since the levels have low time limits this is going to turn most jumps into a guessing game of whether to press a or b. Its not bad when it happens once or twice but after 25 exits I could see it getting annoying for the player. You have some coin indicators where you are supposed to land but most of the time those don't help because you can't see them when you make the jump.

2.A few spots you have background that looks exactly the same as the foreground palette. The 2nd half of level 2 is a good example of this. (the falling section). Sometimes I couldn't tell what was the ceiling and what was background.

3.Using 1f0 that looks like walls is pretty misleading, I guess its fine once you die to it once though... I wasn't a fan of this though.

I think the levels are short and easy enough to let some of this slide though since its not that bad to get back to where you were. I would keep an eye on these things moving forward.
Posted by: Linkdeadx2 -
Except for Auto Hills, which I found pretty inconsistent and dull, every single level in this game was amazing. Perfect difficulty curve, fun and original tricks and great palletes. Can't wait to speedrun it!
Posted by: Gonzo17 -
A LOT of things don't act like it looks. Like a blue shell being a double-bounce usually-green shell, or walls that are semi solid, or cement block where the sprites just go through it. I don't get the point of it. Is it just to throw the player off?!
Posted by: Romano338 -
Had a lot of fun playing through this hack. Very fun levels and can be beat in one sitting by skilled players. My only complaint is the amount of blind jumps and setups that could easily be fixed with more coins. Since the levels are short this didn't frustrate me enough to consider it a major downside. Looking forward to playing it again, great job!
Posted by: Valdio -
after first 2 levels....I'm totally in!
Posted by: SkeptisTrader -

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2018 - SMW Central
Legal Information - Privacy Policy - Link To Us

Total queries: 27


Follow Us On

  • Facebook
  • Twitter
  • YouTube


  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • MFGG
  • Gaming Reinvented