Hi guys! thanks for your feedback. I'm working on a replacement for Auto Hills, as I agree with Gonzo17 - I made the level early on so looking back now its just out of place.
I'm also looking into retexturing the sprite only blocks in Silver Surfer to make the game more fair.
Expect an update within the next few weeks! ^_^
The hack is nice and enjoyable for a quick playthough. Although there are a couple glaring flaws I would like to see fixed if an update is provided.
1. Since the levels have low time limits this is going to turn most jumps into a guessing game of whether to press a or b. Its not bad when it happens once or twice but after 25 exits I could see it getting annoying for the player. You have some coin indicators where you are supposed to land but most of the time those don't help because you can't see them when you make the jump.
2.A few spots you have background that looks exactly the same as the foreground palette. The 2nd half of level 2 is a good example of this. (the falling section). Sometimes I couldn't tell what was the ceiling and what was background.
3.Using 1f0 that looks like walls is pretty misleading, I guess its fine once you die to it once though... I wasn't a fan of this though.
I think the levels are short and easy enough to let some of this slide though since its not that bad to get back to where you were. I would keep an eye on these things moving forward.
Except for Auto Hills, which I found pretty inconsistent and dull, every single level in this game was amazing. Perfect difficulty curve, fun and original tricks and great palletes. Can't wait to speedrun it!
A LOT of things don't act like it looks. Like a blue shell being a double-bounce usually-green shell, or walls that are semi solid, or cement block where the sprites just go through it. I don't get the point of it. Is it just to throw the player off?!
Had a lot of fun playing through this hack. Very fun levels and can be beat in one sitting by skilled players. My only complaint is the amount of blind jumps and setups that could easily be fixed with more coins. Since the levels are short this didn't frustrate me enough to consider it a major downside. Looking forward to playing it again, great job!