Views: 705,597,273
16 users online: AbuseFreakHacker, bluesaint, CosmicTiff, Danielsonic 87, Darkbloom, Firu, Golden Yoshi, GreenHammerBro, o Manofer, MarioFanGamer, Pink Gold Peach, Ramon, RanAS, The Snootster, XanderWebb479, xImseiken3 - Guests: 45 - Bots: 118Users: 36,862 (1,447 active)
Latest: Firu
Tip: You can use the SMW Customizer to edit tons of misc. features in SMW, including the speed of Bullet Bills, how many points a 3-UP moon gives you, and more!Not logged in.

Song Title

    Details for Battletoads & Double Dragon - Robo Manus
    SMW Music - Battletoads & Double Dragon - Robo Manus
    You must enable JavaScript to preview files in this section without downloading them.
    File Name: Battletoads & Double Dragon - Robo Manus
    Authors: DanTheVP
    Insert Size: 0x0A42 bytes
    Type: Song
    Sampled: Yes
    Custom: No
    Duration: 1:02
    Featured: No
    Description: This is a track by David Wise, originally a boss theme. It could work well for boss fights or other intense level themes. This is a rock song with a guitar "solo" and a driving drum part. Would fit into factory/city/industrial levels too.
    Tags: battle, chase, factory, urban
    Rating: 5.0 (Votes: 1)
    Preview: Play
    Download: Download - 77.99 KiB
    Small Details You MAY Have Missed:
    The glock parts in channel 3 and 7 are missing vibrato. The frequency of the vibrato in the guitars is a bit faster in the original, ever so slightly. At the 0:51 second mark on channel 4, the sample has 2 different ADSR values. The 2 quick succession notes are supposed to be F 0 6 13 with the delaying last notes F 0 6 10. You repeat this as well in channels 5 and 8 at the same parts.

    General Thoughts:
    Throughout the entire song where a volume change took place, you panned MOSTLY to the right which makes the entire song panned rightward. While the original song is mono and this is where I personally do enjoy creative mixing as long as everything is more or less spot on, I have to be honest that the mixing here could be a lot better. While not a reason to reject, I do hope you see this and update it, I'd try find a better balance mix-wise, or if it's too much of a hassle you can keep it mono like the original and mach the volume dynamic levels.
    Posted by: o LadiesMan217 -
    Very nice port Dan!
    Posted by: KKevinM -

    The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

    Copyright © 2005 - 2018 - SMW Central
    Legal Information - Privacy Policy - Link To Us

    Total queries: 26


    Follow Us On

    • Facebook
    • Twitter
    • YouTube


    • Talkhaus
    • SMBX Community
    • GTx0
    • Super Luigi Bros
    • MFGG
    • Gaming Reinvented