- Downwards Thwomp
- Upwards Thwomp
- Right Thwomp
- Left Thwomp
- Power Downwards Thwomp
- Power Upwards Thwomp
- Power Right Thwomp
- Power Left Thwomp
All of them can be used as Mad Thwomps (goes up/down right/left and so on once set off) if you set the extra bit.
- Why did you make this tho? There's already another version of all this for download.
I also merged thwompsprfix.asm into this code, so all fixes on that patch are also coded for these Thwomps. I needed this, so I thought maybe more people would also need this.
This is also a single file sprite, so the more you use the more space TM you save (it may not perform as good as using standalone files due to checks and whatnot).
There's also a partial fix to ascension glitch that bothers me a lot with the original Upwards guy. Original code really kills you in unfair ways most of the time when going up. This feature/fix has to be enabled, so read the README.txt for further instructions.
This code also respects what palette row you set on the cfg.
Another minor fix is that they now properly die to shells and whatnot if specified on the CFG. Just set them to interact with other sprites if you wish that to happen. Original code (SMW code) dies to shells according to sprite slot, it's super weird, so I just left the behavior there for you to choose, but more consistent.
Better ascension glitch fix.
Fixed a bug where only the thwomp up would benefit from setting up the fix ascension glitch flag.
It seems I also forgot to add a routine for this thing in the last version lol (related to the ascension glitch flag).
Fixed a bug with the sideways power thwomps as they didn't correctly check for walls. (Erik)
I fixed a small glitch with the power thwomps where the left and right versions sometimes ignored the walls if placed at the edgemost parts of the screen.
But other than that, they're p good. Recommended over the original sprite.