This is Cool Zone, featuring a story about Shyguy and his babe, Shygal. She's been kidnapped by some guy, and Shyguy has to save her.
I aim for this hack to be on the easier side of the kaizo-light spectrum, to be a little more friendly for kaizo speedrunners. This features a lot of custom ASM, graphics, and even custom bosses.
Each "Zone" is comprised of 3 levels. Theres 5 zones in total, and the goal of the game is to save Shygal as fast as you can!
Oh also, there is one fun little secret in each level. They're mostly just memes and inside jokes in the twitch streams I regularly watch. Some secrets are tough to find, some are just tough to get to. Can you find them all?
Really fun hack, always on the move and no procrastination (almost no sections which you catch a breath after a platforming part). It might be even possible for non-save-state and slowdown skilled players to play this, as the difficulty is fair for the most spots.
If you are making an update, please consider the following:
-Powerup Auto-kill and Traditional Hurt or have the option to reset to the last checkpoint. One level involves being fire and you have to keep it the entire level without taking damage, and because the hack retains the SMW powerdown system, I have to get hit, wait till the i-frame (invincibility frames) runs out and get hit again.
-In the space level that you shell-jump, near the end with the lone platform with the warpstar, make the invisible solid-to-sprites wall more visible, as I didn't even know that I had to kick the shell that way in order to reach the platform.
-The ball n chain orbiting with the grinder, the ball n chain hitbox is to the left of the visible ball part, not centered nor 32x32 (or close to that) size.
If I can get a good fix for the grinders I will fix it in a future update, but I’m not super great at ASM coding. As they stand right now they’re as good as they can get, I can’t make them follow the player any faster or else they’d clip into walls which isn’t any better, it’d probably need to have its speed routine completely recoded. For the bosses, there’s consistent strats to each of them, even if they’re a little random you can strategize around each phase. Though, I CAN consider a sliiight nerf on the first boss, depending on future feedback.
Edit: Made two nerfs to a couple sections in the late game, hopefully to make speedruns less frustrating and more consistent on those parts in particular.
Well, I played some levels and there's only two things I don't like:
The grinders and the first boss. I think you need a better code for the grinders, since it's REALLY annoying to ride them, they speed just doesn't work. And the first boss (that also use a grinder) has random agressive movements and attacks, and that's frustrating, be careful about that. The aesthetic is good and the tricks used are pretty interesting, also counting the custom sprites. Good work!