This is a hack I wanted to make for fun when I first joined this community.
I started making this hack with learning lunar magic for the first time and slowly throughout the creation of this hack I learned countless things about both the game and editor.
I fell in love with it all the moment I started tinkering with it and after helping a friend work on LoM I decided I'd make my own hack.
I'm glad to say that I am ready and happy to release this hack now.
A Death counter
Snes Classic Version without a death counter
28 exits in total
3 Optional switch palaces
a set of special end game levels (which require the switches)
Since this was my first solo hack I wanted to explore a more vanilla experience before going crazy with custom stuff and I tried for a gradual difficulty curve.
Do try to have fun and remember to enjoy yourself.
V1.1: Changelog included for detailed changes
small and major nerfs and tweaks in nearly every level.
overall I'm confident the game is a lot nicer and less tight
in many places where spikes of difficulty were not desired.
Thank you so much to everyone who played 1.0 and gave such
amazing and helpful feedback
V1.2: Again a changelog is included for further details but the main change is a fix to the major lag issues seen in Whynot's Lookout as well as minor tweaks to a handful of levels.
I am loving this hack. It is a jump in difficulty from the hacks that I had previously played, but it has always seemed very fair-I may die over and over again, but I feel like I am constantly learning/making progress. It is very vanilla and is all about tight platforming and the subtleties of jumps in SMW, which I really appreciate, I feel like I am becoming a much better player from it. Would recommend, especially to someone looking for something more than difficult than the entry level kaizo hacks, that is still approachable and will grow your skills.
(Disclosure: this review is for 1.0; I haven't tried 1.2 yet, but I suspect it doesn't matter for the purposes of what I have to write)
This is just pure fun. The levels are well polished, things flowed really well, and it had a relatively good difficulty curve. There were a few points where things were kind of kicked up a notch (ghost house and the any% castle) but I didn't think that was unfair at all, and I even liked the old 5 room castle a lot, though it was harder than it was probably intended to be, so it's good to hear it was nerfed.
If I had to reach for any criticism, it's that I feel like it didn't need quite as many exits. Several felt like more of the same, which is nice as "the same" is quite good. I'd mention the janky chuck in the water level, but that was already fixed in 1.1 (so if you're reading this and still on 1.0, consider upgrading).
Overall, this is a benchmark for hacks, and I look forward to more of your work!
This might be the best Kaizo hack I've ever played. Creative, fun, challenging, beautiful, and vanilla. The attention to detail goes beyond anything I've ever seen in other romhacks. The bar has been set high with this one.
Very fine and polished hack, enjoyed the runs of this game. The game has pretty decent vanilla graphics without using custom BG FG stuff which I really prefer. Difficulty is fair, I recommend playing this hack to people who have beaten some easier kaizo lights.
I would have wished this hack had custom music, its not a must have but playing 3 cave levels in a row with the same music tilts atmosphere. This hack is based on doing regrab jumps in pretty much every level, which is good for people to learn them but they get a bit boring after a while.