Views: 730,365,857
16 users online: chickaDEE Magazine, cougarhunterkevin, o FPzero, Fullcannon, galvazar0822, Giftshaven, o Giga, Kokorito, Mellonpizza, Noir, OptimusScrublord, shao, o Sinc-X, o tcdw, thecentralbus, TheSpeedyJay - Guests: 38 - Bots: 214Users: 38,447 (2,112 active)
Latest: viperfang4
Tip: Avoid making large, flat, boring stretches of land. Vary up the architecture and spritework in your levels.Not logged in.
Details for Retry System (+ multiple checkpoints) v2.06a
SMW Patches - Retry System (+ multiple checkpoints) v2.06a
File Name: Retry System (+ multiple checkpoints) v2.06a
Version History: View
Authors: worldpeace
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch creates a prompt that lets players choose whether to quickly restart a level without visiting the overworld after dying. Probably useful for hard or kaizo-light difficulty hacks. Now compatible with Lunar Magic 3.00!

- fast reset
- easily configurable multiple checkpoints

LM's level transition hack is required in order to make this patch work properly. It's silently installed to your ROM when you check the "Use separate settings for Midway Entrance" option for a midway entrance in any level and save the ROM with LM.
Tags: kaizo light, midway point, retry, sa-1, toolless
Download: Download - 172.79 KiB
I'm having an issue that is probably something on my end, but I'm patching a clean .smc after having saved in LM, making sure that separate settings for midway entrance was enabled in a level.

The game boots fine and the text box appears with the option to retry, but selecting it makes the screen fade and the game crashes.
Posted by: BaliHalfz - | Link
I think I've found a bug.
when you are climbing a rope mechanism and die precioned against a muncher the retry does not work correctly
Posted by: caiqueleo - | Link
Everytime I put a version of the retry in any of my hacks it messes up a bunch of stuff. So annoying because it's a great feature.
Posted by: Romano338 - | Link
Blind Devil
My bad, I left over a test code and forgot to remove. #smw{x_x}

Fixed now.
Posted by: o Blind Devil - | Link
I might be missing something obvious, but after applying this version of the patch as is to base SMW, collecting a midway started changing the color of the back area of the level. Inserting a new one manually yielded the same result. Help would be appreciated, this is is a fantastic patch otherwise.
Posted by: steppie__ - | Link
Blind Devil
Works flawlessly, and I absolutely loved the custom midway objects feature. I've just corrected a small oversight with the multiplication routine which didn't include a proper SA-1 counterpart, which caused custom midpoint objects not to work as intended. For anyone using SA-1, please redownload this patch.
Posted by: o Blind Devil - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us

Total queries: 29


Follow Us On

  • Facebook
  • Twitter
  • YouTube


  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • MFGG
  • Gaming Reinvented