Name: | SMW The Princess Rescue 2 - Luigi's Journey! |
Author: | bandicoot |
Added: | |
Version History: | View |
Demo: | No |
Hall of Fame: | No |
Length: | 116 exit(s) |
Type: | Standard: Hard |
Description: | After a year working on this project the hack its finally completed. This hack is a sequel to the first SMW The Princess Rescue here you plays as Luigi in a adventure to save Princess Daisy behind the scenes of Mario's adventure on the first game. Here's the release trailer: https://www.youtube.com/watch?v=YYm2NsXHc5g This hack is a traditional adventure with 9 new worlds, with 92 new levels, custom sprites, graphics music and etc. Also features some gameplays mechanics from the first game but some of them have been improved(star coins system) and the DDA have been nerfed a bit. This update(2022) improves on a lot of things from the original release in 2019, it has several gameplay enhancements, palete improvements and better dificulty balancing and some typos have been fixed in teh grammar. ________________________________________________________ Após um ano trabalhando neste projeto finalmente pude termina-lo e aqui esta o lançamento da minha nova hack. Esta hack é uma sequencia da hack SMW o resgate da princesa lançada em 2017 aqui no site, ela é uma aventura que conta a jornada de Luigi para resgatar a Princesa Daisy por tras das cenas ao mesmo tempo em que mario esta em sua aventura no primeiro jogo. Veja o trailer de lançamento da hack: https://www.youtube.com/watch?v=DmmwRds22XA A hack contem 9 mundos 92 fases novas, novas mecanicas, musicas, sprites, graficos e etc. Essa atualização(2022) contem diversas melhorias se comparado ao lançamento original da hack aqui no site em 2019, diversas paletas de cores foram melhoradas, varias melhorias de gameplay foram adicionadas e a dificuldade melhor balanceada. Assim como de costume com meus projetos essa hack tambem contem uma localização para o protugues brasileiro(porem faltando acentos devido as limitações do SMW) Mostrem e recomendem a hack a seus amigos e divirtam-se! Obrigado! |
Tags: | daisy luigi themed super mario land tradinional vanilla |
Comments: | 55 (jump to comments) |
Rating: |
Download
2.47 MiB | 10,640 downloads
Comments (55)
This happens a lot in world 8, also in the 7th special level where the pipe (barrel) cannons don't show up
The dragon coins are meaningful in this hack, they unlock levels in the special world. Almost without exception the dragon coins are in one half of a level which means you don't have to run the whole level in one life. Lot of convenience features like lives being retained after power off and ability to save any time.
The wing cap power up in Wing Cap Hills was new to me, this has to be tied with the baseball bat from Jump 1/2's 2nd (?) level as my favorite powerup. It gets used in I think 5 stages, I really wish these sections were longer. The spaceship from Super Mario Land's last level makes an appearance in Space Pop's Travel and Space Pop's Finale and it's awesome. There is some really bad slowdown in these levels though.
Nearly every time something new is introduced, you get a safe way to try it out before the level really starts. A good example are the hoopsters that can be ridden in Hoopster Groove. You get one right up front as the first thing in the level along with a darker colored vine that can't be climbed on, then both are used through the level. Another example is sideways vines, the first level to use them has you climb on one above safe ground before using them over pits. I appreciate when games do this, good design.
It's a big hack. It took about 8 hours to complete. Video of playthrough: https://www.youtube.com/playlist?list=PLqvIHerHvautrKn2QJc_njgSWgDJxoKON
A softlock was found on the english version of the hack on this update, since the hack has already been claimed for moderation I had entered in contact so it can be fixed, meanwhile you can download a fixed version by acessing my profile here on smwcentral(just click my name).
The brazilian version is working fine.
Sorry for the inconvenience.
thanks. though there was another update produced a few days ago in July 2022 that includes that softlock fix
Save files from the previous versions are compatible with this newer version.
I hope you guys enjoy! Thanks!
Can you please say what's the main music in Steep Slopy Caves in World 3? I recognize the melody but can't pinpoint it and it's killing me
Thank you for your work!
Gosh I love the creator
Great Job!
hopefully this new version will be accepted and won't be turned down since many of the problems found in older versions were fixed in this new release.
i mean that's all i gotta say!
Thats because smw remembers all the paths opened from the previous playthrough in the .srm even if they no longer exist in the map, so please everyone start from a fresh save file and it will be gone.
Aparently I just forgot to disable the player from walking up on that tile which resulted in the last removal, should be fine now.
I tested and it was gone.
about this bug fix - I have only notice it when using a brand new save file or a new game. When I use an old save file from a previous or older version, the bug still occurs.
please tell others to use a new save file for this new version
Aparently I just forgot to disable the player from walking up on that tile which resulted in the last removal, should be fine now.
I tested and it was gone.
apparently there was supposed to be a new v1.4/v1.41 release but did not make it out of the "waiting" stage by the end of last month
once again, another updated version of this game was submitted and rejected again - details mentioned here.
1. Overuse of certain enemies made many levels feel repetitive. The SMB3-style fire piranha plant in particular was far too overused. It felt like at times you were struggling with a level theme and decided to throw a bunch of these in instead. A lot of the time, it felt like I was replaying the same level over with a different soundtrack and colour palette.
2. Too many levels relied on enemy spam as difficulty. Lots of levels would fill the screen with projectiles and enemies; it seemed that these were not actually placed with care. Clever use of enemies for platforming sections was missing as well.
3) Significant slowdown in a few levels, mostly those where you decided to throw as much on the screen as possible. Made it very annoying to navigate endless spam being thrown my way.
4. A few of the bosses lacked midways before the boss fight. Replaying an entire section and a boss fight is super annoying, and is a sign of a lack of testing and actual playthrough by the level designer.
That said, there were many levels that were creative and that I really enjoyed. Mostly those that relied on actual platforming rather than throwing as many enemies at me as possible. In general, many non-kaizo hacks suffer from the above problems, but this hack at least attempted at times to overcome them. The overall aesthetics, soundtrack, and boss fights were very well done as well. Overall it's a 3/5 or a 3.5/5 for me. I hope you read this and consider the feedback for your next project.
apparently there was supposed to be a new v1.4/v1.41 release but did not make it out of the "waiting" stage by the end of last month
using: beat v01.7
beat is a deprecated app from byuu that has been discontinued long ago.
use floating ips (Flips) to patch BPS files
Note: Game saves do not work in the 3rd slot (Game 3). avoid using the 3rd game slot from the title screen; otherwise, all game saves will be lost when attempting to save on the 3rd game slot. maybe needs the newest sram+ patch but that's just a guess.
World 7 map = Kirby's and the amazing mirror - Moonlight Mansion
Chompy Clouds pass = Sonic the hedgehog(master system) - Bridge zone
What is World 7 map and 7-1 "chompy clouds pass" music?
100%
As always, there is an awesome level design, graphics are beautiful, and so is the music with bright references to glorious games from the past. The overworld is wonderful too, very cleverly designed.
ASM mods are fun, "wind cap" and "no jump" for example are very good ones, and so are the bosses. The game is hard but not too much, difficulty is very well balanced. Really hard parts are softened thanks to the ability of having a star in item box if you find secret bonus areas, becoming very handy in the latter levels.
The game is very long, 116 exits and 92 stars to find in total, this is awesome ! This game will greatly reward 100% players, making the search for each star coin very entertaining. Thank you for putting the icon remembering whether you collect them all in each level and saving it to SRAM, this is soooo nice =]
As Kaizo tends to become the norm these days in new submissions, I really want to thank you for bringing such a great game to players who don't play Kaizo but are still looking for a quite challenging game. It is really refreshing and so long-awaited =]
10/10 (5 stars) Thank you bandicoot, you and every one who participated =]
Most vanilla style levels felt nice to play, but most difficulty throughout the hack came from more or less spammy sections that didn't feel that good. The gimmicky levels were few, but especially the
Graphically this hack looks very good, and also some nice music choices throughout, great job there.
There's an abundance of thoise coins that "fill in", making no sense most of the time. I'm not gonna jump over a pit 3 times just to collect a few coins. It kinda bothered me a little bit.
Important to note; You can crash the game in quite a few levels that have autoscrollers starting in the middle, if you screen scroll into them the game crashes. I didn't try this in every instance but I could at least do it in one level, you might wanna look into that.
4/5
I played all your hackroms, and more and more amazing, keep it up
I did a quick look on that C3 thread during the testing phase and fixed a lot of what you pointed at the time, so thanks a lot for the help with the reports.
The status bar flashing tough never ocurred to me during the tests.
I dont know what is causing this, but maybe its a emulator issue?
which emulator did you used while moderating?
I used snes9x for windows and for 3ds while playtesting the hack.
The status bar flashing I reported during C3 is still there, and present throughout the entire hack. A really bad bug similar to this happened here, late in the game. It was ultimately not a removal reason due to the length and general high quality of the hack as well as the fact that it doesn't cause a crash or softlock.
Try using floating ips to patch the game.
using: beat v01.7
You're a good consistent hacker though and stay focused on your projects!
I released a new update on day 01-11-2019 because I forgot to include the credits cutscene after the ending cutscene in the original release, and also I fixed difficulty issues with the final boss, so if you are playing the older version please redownload the hack again.
______________________________________
Aviso: Atualização 1.2
Eu lançei uma atualização da hack no dia 11/01/2019 incluindo os creditos do jogo após as cutscenes finais, eu havia esquecido de incluidas no lançamento inicial.
E tambem foi diminuida a dificuldade absurda do ultimo chefe, então se vc estiver jogando a versão antigo por favor baixe a hack novamente.