Tip: If you give a Muncher tile custom graphics, it will still act like a coin when a silver P-switch is active, whether it looks like a coin or not. So make sure to use ExAnimation if there's a silver P-switch in the area.
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Details for Coding a Graphical Bar, with Base ASM (v3.17)
Documents - Coding a Graphical Bar, with Base ASM (v3.17)
I apologize if I was too harsh on you in the last removal; but you cannot deny that you improved as a result: the document is readable, easy to follow, and by it I can easily made the examples work, as an average user. Sure there'll be eventual ASM bugs here and there (as a perfect ASM code of this caliber is difficult to obtain); however, since the focus of this section is the document per-se, and the basic idea worked well, as the examples themselves... I don't see another consideration other than an approval. Thus, I'll accept this document. Kudos to you, GHB; as I said, you improved a lot.