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New Super Kaizo Bros.

Super Mario World Hacks → New Super Kaizo Bros.

Submission Details

Name: New Super Kaizo Bros.
Author: Yagami
Added:
Version History: View
Demo: No
Hall of Fame: No
Length: 24 exit(s)
Type: Kaizo: Intermediate
Description: HI WELCOME TO NEW SUPER KAIZO BROS

THIS IS MY FIRST MARIO KAIZO HACK AND YOU CAN FIND SOME WALL JUMP SETUPS I HOPE YOU ENJOY.

AND THANKS FOR DOWNLOAD AND PLAY.

THIS HACK HAVE 24 EXITS.

New Super Kaizo Bros features:

- custom musics

- retry system

- wall kick

-Version 1.1 changes :

Adding Layer 3 Backgrounds.

Adding More Musics.

some palettes was changed.

Removing Status Bar.

Fixing big boo boss in first castle.

no hammer bro in water level.

no spiny with a bad framerule in end of desert level.

in HUNTER level fixig last section with yoshi.

level one now have little changes.

Cape level have some changes.

fixing some bad tiles.


Watch Playthrough version 1.0 : https://youtu.be/qsuH0qJRNGI
Tags: asm gimmick music
Comments: 14 (jump to comments)
Rating:
4.7 (3 ratings)
No rating
Download 297.18 KiB | 3,640 downloads

Screenshots

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Comments (14)

Skystarmania Link
Man i love this hack it's really that easy as Baby kaizo world etc. but it does a great Job i mean some Levels have a small grind until i can beat them but Overall i love that hack it has some nice ideas and some nice trolls!
pro_bot Link
nice hack bro
5003erX Link
I didn't get very far into this hack before stopping. I loved the first level and enjoyed the use of the wall jump mechanic. The second level was fun, but it seemed that after making the level you remembered that this is a wall jump hack and then threw a couple of wall jump areas in there. The third level is what made me stop though. This is a kaizo hack based around wall jumping, and then there was a water level. I remember the demo for this game was Mario Kick World, and I was hoping to play a hack that uses wall jumps as the main mechanic, but having water levels sort of defeats that purpose. I have no doubt that the rest of the hack is great, and I'll probably come back to it soon. I just think that maybe you should reconsider some of the water levels. Maybe have a level where you have to jump from pools of water onto walls. That could spice the gameplay up as it would allow the player to go at their own pace and stay on their toes, instead of going through slow, tedious water levels.
Yagami Author Link
Thank you #w{=D}
 Linkdeadx2 Link
I enjoyed this hack. It has a few rough points and the walljump asm is kind of janky, but this hack really handles it well. Great job!
Windy Link
actually like that update.
Windy From older version: New Super Kaizo Bros Link
nice hack#w{=|}
ViniciusPlays From older version: New Super Kaizo Bros Link
WATER LEVELS ;-;
Yagami Author From older version: New Super Kaizo Bros Link
Thanks Dode
Dode From older version: New Super Kaizo Bros Link
Nice updates, I appreciate you taking the feedback from Linkdeadx2 and myself and working with it. It's acceptable now, but should you ever submit any future updates, I noticed 2 levels that could use addressing. In The Green Lake, the fish generator can cause despawns for hammer bros and rip van fish, and you can also stop the music there by pausing. In The End of Desert, you can lose the shell to the spiny with a bad framerule. Good work :)
Yagami Author From older version: New Super Kaizo Bros Link
Watch Playthrough : https://youtu.be/qsuH0qJRNGI #smrpg{y}
SkeptisTrader From older version: New Super Kaizo Bros Link
Have had fun outside the water level, lol. Not 100% thru yet, most not bad, somethings I'm like ehhhh, but most I think isn't bad #fim{@w@}


given idfk if this is supposed to be possible without savestates
GiraffeKiller From older version: New Super Kaizo Bros Link
Isn't this your second hack? Lol.
SkeptisTrader From older version: New Super Kaizo Bros Link
nobody likes water levels