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Mid-air Jump Changer

UberASM Repository → Mid-air Jump Changer

Submission Details

Name: Mid-air Jump Changer
Author: RussianMan
Added:
Version History: View
Type: Level, Game Mode
Includes GFX: No
Includes Hijack: No
Featured: No
Description: Allows player to change jump mid-air. Pressing A while jumping causes player to spin and pressing B while spin-jumping cancels spin. Not to be confused with Airjump and airspin.
Credit is optional.

Minor update: Fixed underwater.
Semi-major update: Added a check for AddMusicK-modified ROMs to avoid conflicting with custom music, and included an option for no jump change sound effect at all.
Tags: abilities jump lorom sa-1 spin-jump spinjump super fx
Comments: 9 (jump to comments)
Rating:
5.0 (1 rating)
No rating
Download 968 bytes | 1,086 downloads

Screenshots

Comments (9)

 Maarfy Link
An appreciated update, accepted.

Tested with Asar 1.81, Lunar Magic 3.40, SA-1 1.40, Snes9x 1.62.3, BSNES Accuracy 0.7.1, UberASM Tool 1.6, AddmusicK 1.0.9.
Mishlo From older version: Mid-air Jump Changer Link
Pretty usefull :)
Anan From older version: Mid-air Jump Changer Link
Thank u
iDiminished From older version: Mid-air Jump Changer Link
This just makes my life easier. Thank you sir.
 RussianMan Author From older version: Mid-air jump changer Link
Shall I restore spinjump tags for update?
King Boo From older version: Mid-air jump changer Link
Originally posted by MarioFanGamer
Lastly, I removed all spin jump tags

Why? I only found this by digging through everything, and the first word that pops into my head is power-ups not abilities. I doubt many people will see this otherwise.
HLXY From older version: Mid-air jump changer Link
I was waiting for this to be accepted for years! Good work! ^^
 MarioFanGamer From older version: Mid-air jump changer Link
A simple, yet nice code to add some touch to the gameplay. Especially hard and kaizo hacks might profit from this patch.

As for bugs and unintended exploits, you still can spin underwater but because water disables spin jumping altogether. Doesn't break though it might be good to add a water flag check in the next update. Switching the jump during the goal march animation also works, although this one might be used for a goal trap.

Lastly, I removed all spin jump tags and replaced them with "abilities" but the code itself is unchanged.
HammerBrother From older version: Mid-air jump changer Link
Really fun if combined with these blocks with the conditional airjump blocks.