Name: | Mid-air Jump Changer |
Author: | RussianMan |
Added: | |
Version History: | View |
Type: | Level, Game Mode |
Includes GFX: | No |
Includes Hijack: | No |
Featured: | No |
Description: | Allows player to change jump mid-air. Pressing A while jumping causes player to spin and pressing B while spin-jumping cancels spin. Not to be confused with Airjump and airspin. Credit is optional. Minor update: Fixed underwater. Semi-major update: Added a check for AddMusicK-modified ROMs to avoid conflicting with custom music, and included an option for no jump change sound effect at all. |
Tags: | abilities jump lorom sa-1 spin-jump spinjump super fx |
Comments: | 9 (jump to comments) |
Rating: |
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968 bytes | 1,086 downloads
Comments (9)
Tested with Asar 1.81, Lunar Magic 3.40, SA-1 1.40, Snes9x 1.62.3, BSNES Accuracy 0.7.1, UberASM Tool 1.6, AddmusicK 1.0.9.
Why? I only found this by digging through everything, and the first word that pops into my head is power-ups not abilities. I doubt many people will see this otherwise.
As for bugs and unintended exploits, you still can spin underwater but because water disables spin jumping altogether. Doesn't break though it might be good to add a water flag check in the next update. Switching the jump during the goal march animation also works, although this one might be used for a goal trap.
Lastly, I removed all spin jump tags and replaced them with "abilities" but the code itself is unchanged.