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Details for HotHead Heights
Super Mario World Hacks - HotHead Heights
File Name: HotHead Heights
Added:
Authors: BlooberryPi
Demo: No
Featured: No
Length: 7 exit(s)
Difficulty: Kaizo: Light
Description: This hack is my first, so please keep that in mind.

Mario seems to have heard of some trouble that FryGuy has been causing to the local islands. Goal is to get to the heart of his firey rule and get control of the isles once more!

But other than that, it's a kaizo hack. I was trying to aim for a more intermediate level hack, but honestly more so just for what I felt was fun to create.

Please make sure to check the readme, it has some important details!


UPDATE 1.7 -
Fixed the FryGuy boss's slowdown as best I can! Now it's a lot more playable while there might be a little bit of lag, thanks so much to Deakula for being the only one to tell me about Fastrom. Also fixed a bit of clutter and visual stuff.

3/25 - Fixed a whoops, the fastrom wasn't applied to the 1.7 version so I updated it!
Tags: asm, bosses, less exgfx, music, traditional
Rating: 3.0 (Votes: 3)
Download: Download - 416.36 KiB
359 downloads
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JesseDillinger
It wasn't bad. The water level wasn't as hard as I thought it'd be. The boo level was a bit too long though. Became a pain for a little bit. Boss was very challenging too. And yeah that bat noise was...strange. All in all it was pretty enjoyable.
Posted by: JesseDillinger - | Link
Linkdeadx2
Not bad for a first hack.

A few things could be fixed.

Music was interfering with the bat sounds in the cave level making weird noises.

Water level was just precise swimming through spikes and fish for the most part (probably the only level I didn't enjoy)

Ghost house was pretty long compared to the rest. There was one jump off the eerie where if you got a bad bounce you couldn't make it up to the platform.

Boss Fight- pretty long and slow, there are multiple areas in the fight where you are just waiting for the screen to go up making it pretty boring.

Even with these mistakes I still think its good enough to have on the site. I really loved some of the themes of the levels. (The stormy level was pretty cool!)
Posted by: Linkdeadx2 - | Link
BlooberryPi
Originally posted by Chuck_Grump
This hack is quite decent up to the ghost house, where you get slapped by a ridiculous difficulty spike. That level just doesnt fit in terms of difficulty compared to the rest of the hack


That's quite fair! I didn't get many responses for the ghost house being that difficult for the people that playtested, so it must've been something that wasn't quite brought up, as it might be easier or harder for some. Thanks so much for giving it a shot!
Posted by: BlooberryPi - | Link
Chuck_Grump
This hack is quite decent up to the ghost house, where you get slapped by a ridiculous difficulty spike. That level just doesnt fit in terms of difficulty compared to the rest of the hack
Posted by: Chuck_Grump - | Link
Noob
Achei o hack legal... Não há necessidade de mudar o chefe final... Mas, apenas precisa corrigir a casa fantasma... Nela não há Midpoint , o que torna a fase extremamente irritante
Posted by: Noob - | Link
BlooberryPi
Originally posted by Nadir
I think the levels were alright, but the final boss lagged super hard.


Yeah recently learned how laggy the final boss can be, I'm trying to look into a way I can fix it but I'm not entirely sure. Thanks so much for giving it a shot!
Posted by: BlooberryPi - | Link
Nadir
I think the levels were alright, but the final boss lagged super hard.
Posted by: Nadir - | Link

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