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Beat Level by Collecting All of the Coins

SMW Patches → Beat Level by Collecting All of the Coins

Submission Details

Name: Beat Level by Collecting All of the Coins
Author: Alcaro
Added:
Version History: View
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: No
Description: This patch makes you win the level if you get all coins.
Notes:
- It doesn't count anything except object 05 when determining the number of coins in the level, but picking up Map16 tiles 2A, 2B, 2C and 132 will count as picking up a coin.
- Covered up instances of object 05 count.
- If you've got purple coins/etc. you want the player to grab, place object 05 behind them.
- To disable this patch in a level, hide some instances of object 05 behind a block.
Tags: lorom sa-1
Comments: 4 (jump to comments)
Download 603 bytes | 237 downloads

Screenshots

Comments (4)

Klug Link
An UberASM version would be fine, though!
 MarioFanGamer Link
The only problem is that this is limited in that it won't count the coins automatically (unless it's set to scan the whole level) and also limited to 30 unless doing some weird tricks (there is a differen coin counting UberASM code, though).
 Telinc1 Link
This a nice and clean conversion. The new feature is welcome, too. During moderation, I changed the first note in the description to make it clearer because it's an important caveat to consider.

Tested with: Lunar Magic 3.02, SA-1 Pack 1.31, Asar 1.71, Snes9x 1.59.2
 Erik Link
Remoderated.
Gave this a clearer name. Added option to change the music to that of the goal point or the goal sphere (will read from the position of either in the ROM, so if you changed it with AddmusicK it'll also change it in the patch.