Tip: When determining a time limit, remember that players won't be as familiar with the level as you are. If you normally complete the level with the timer around 100, others might run out of time on their first try.
Fixed Harry's interaction with solid blocks from the sides, as it previously used to get stuck inside walls without properly turning around. Extra bit now determines if the sprite will always be small or if it'll become big when sticking out its spines. Noticeably optimized graphics drawing routine to use smaller tilemap/displacement tables. Also optimized overall code a bit, allowing more flexibility when coming to CFG properties. Added screenshots, tags and SA-1 support.