Name: | Goal Roulette |
Author: | Iceguy |
Added: | |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | This is a custom made Goal Roulette, inspired by the one from SMWCP II. The player can hit it to get either a yellow coin (5 coins), blue coin (10 coins), red coin (20 coins), Mushroom, 1-Up, Fire Flower, or nothing at all. The extra bit determines whether it is a normal exit or a secret exit. Includes a patch to prevent carried items from being turned into powerups at the goal (see the readme). Check the ASM file for customization options. Credit isn't required but would be nice. |
Tags: | exit exits goal goal point goal sphere item items level beaten level end lorom pacifist power-up power-ups powerup powerups random roulette sa-1 smwcp smwcp 2 smwcp ii smwcp2 smwcpii |
Comments: | 1 (jump to comments) |
Rating: |
Download
2.70 KiB | 999 downloads
Comments (1)
A new option has been added to the sprite to prevent it from powering down the player if they collect a Mushroom or a Fire Flower.