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Goal Roulette

SMW Sprites → Goal Roulette

Submission Details

Name: Goal Roulette
Author: Iceguy
Added:
Tool: PIXI
Type: Standard
Dynamic: No
Disassembly: No
Includes GFX: No
Description: This is a custom made Goal Roulette, inspired by the one from SMWCP II. The player can hit it to get either a yellow coin (5 coins), blue coin (10 coins), red coin (20 coins), Mushroom, 1-Up, Fire Flower, or nothing at all. The extra bit determines whether it is a normal exit or a secret exit.

Includes a patch to prevent carried items from being turned into powerups at the goal (see the readme).

Check the ASM file for customization options.

Credit isn't required but would be nice.
Tags: exit exits goal goal point goal sphere item items level beaten level end lorom pacifist power-up power-ups powerup powerups random roulette sa-1 smwcp smwcp 2 smwcp ii smwcp2 smwcpii
Comments: 1 (jump to comments)
Rating:
5.0 (2 ratings)
No rating
Download 2.70 KiB | 999 downloads

Screenshots

Comments (1)

 Telinc1 Link
Converted to PIXI and added SA-1 compatibility. Added a screenshot and tags.

A new option has been added to the sprite to prevent it from powering down the player if they collect a Mushroom or a Fire Flower.