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Tip: If you give a Muncher tile custom graphics, it will still act like a coin when a silver P-switch is active, whether it looks like a coin or not. So make sure to use ExAnimation if there's a silver P-switch in the area.Not logged in.
Details for Tap-Tap the Red Nose
SMW Sprites - Tap-Tap the Red Nose
File Name: Tap-Tap the Red Nose
Authors: Roy
Tool: PIXI
Type: Standard
Dynamic: Yes
Disassembly: No
Includes GFX: Yes
Description: This is that boss from Yoshi's Island in World 6-4, now ported over to SMW. Having already been ported over back in March/April 2010 and used in ASMWCP's World 8, and even being released unofficially, it is now time to put this boss into the custom sprite section, where it belongs.
Information on insertion can be found in the readme. This pack comes with a version that uses the spike hell sprite (original), but also one that doesn't. Requires the No more sprite tile limits patch.

Updated so graphics no longer need to be manually inserted with a patch.

Tester's note: When the lava is placed too low, the level may not end. If for some level design reason the lava HAS to be placed low, use a level ender sprite or such to end the level properly.
Tags: boss, dynamic, tap-tap, yoshi's island
Rating: 5.0 (Votes: 2)
Download: Download - 17.50 KiB
@asm mods: image!!!
Posted by: idol - | Link

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