Views: 729,576,157
8 users online: ECS.98, jesus, Maarfy, manrock, Meirdent, MiracleWater, MIRANHA, toad64 - Guests: 33 - Bots: 174Users: 38,404 (2,150 active)
Latest: Nahvee
Tip: Only use a few different kinds of enemies per level. Overdoing it can make your level feel disjointed and clunky.Not logged in.
Details for Powerup Swap
SMW Blocks - Powerup Swap
File Name: Powerup Swap
Authors: Lexi
Act As: Any
Includes GFX: No
Description: These blocks are helpful when you don't want the player to have a certain powerup in a puzzle.
The first block, nocape.asm, will change Cape Mario to Fire Mario and will replace a cape feather in the item box with a fire flower.
The second, nofire.asm does the reverse.
Both blocks will leave Mario's powerup status unaffected if he is small or big, and they won't modify the item in the item box if it isn't a fire flower/cape feather.
Tags: powerup
Rating: 5.0 (Votes: 1)
Download: Download - 826 bytes

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us

Total queries: 27


Follow Us On

  • Facebook
  • Twitter
  • YouTube


  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • MFGG
  • Gaming Reinvented