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Details for Variable Width Font Cutscene Tool
Tools - Variable Width Font Cutscene Tool
File Name: Variable Width Font Cutscene Tool
Added:
Authors: Romi
Operating System: Windows, Mac OS X, Linux
Platforms: SNES
Games: SMW
Source Included: Yes
Featured: No
Website:
Description: A versatile tool which allows you to create interactive cutscenes for SMW.

Created by Romi.

This version doesn't require the special xkas. It also expects the data files in the sprites folder, instead of the main Spritetool folder.
Tags: cutscene, utility
Rating: 4.5 (Votes: 15)
Download: Download - 22.84 KiB
2,122 downloads
Ymir2012
I`m new with this,Can somebody give me a tutorial for this tool? I have read the doc file inside de download but i`m stuck with it, can somebody give me clear instructions(step by step) for this tool?
Posted by: Ymir2012 -
RenkoV2
agreed, would love to have this compatible with PIXI and SA-1
Posted by: RenkoV2 -
Hayashi Neru
Suggestions:
1. Supports PIXI SA-1
2. More character input (like VWF dialogs)
※ It is necessary to input many languages such as Korean and Japanese.
3. Support [music = *] when using AMK.
Posted by: Hayashi Neru -
TheJullasicFox
Huh. It worked on my Windows 8 AND Windows 10 computer.
Posted by: TheJullasicFox -
exit1337
This might not work on newer versions of Windows. I had trouble with ActivePerl, i.e. when I clicked the batch file, an error occured stating either that vwftool.pl isn't spelled correctly or not existant, or something like "Usage: definition.txt list.txt vwftool Please press a button to continue". Either way, the vwf_data1.asm file WAS NOT CREATED. I tried it on my old computer and it worked fine.
This problem occured to many users in the past and was never solved, so you might want to use older systems or use another tool to insert your stories, like RPG Hacker's VWF Dialogues Patch.
Posted by: o exit1337 -
Vitor Vilela
No.
Posted by: Vitor Vilela -
Kaisaan
Is this SA-1 compatible?
Posted by: Kaisaan -
MarioFanGamer
Caution: If you use AMK, [music=*] doesn't work.

Edit: In case if anyone wants to know, why it doesn't work: The SNES <-> SPC700 interaction was originally in NMI but AMK has moved it to the game's main loop in order to save some v-blank time (more time to upload e.g. graphics) but the main sprite runs its own loop and such pauses all functions aside from itself, obviously, and the only thing which runs "alongside" it are interrupts (i.e. NMI and IRQ).
Remember: The SNES <-> SPC700 interaction was originally in the NMI which runs "alongside" with the SNES and but AMK moves it to the main loop in order to save some v-blank time.
Since this sprite runs its own loop, the music change code never runs unless you do some modifications at both, parts of AMK's code (specifically patch.asm which handles the interaction) and the main sprite.
Posted by: MarioFanGamer -
Kaisaan
Maybe somebody can turn this into an exe file
Posted by: Kaisaan -
Masterlink
Perl was kinda big among Japanese hackers back in the day, so maybe that's the reason.
Posted by: Masterlink -
Kaisaan
Why does this need ActivePearl couldn't it just be an .exe file?
Posted by: Kaisaan -
Skewer
Absolutely one of the best tools ever made in the existance of man kind. I love it! A must have for hacks that tell a story.
Posted by: Skewer -

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