Name: | Fire Magikoopa |
Author: | himajin |
Added: | |
Version History: | View |
Tool: | PIXI |
Type: | Standard |
Dynamic: | No |
Disassembly: | No |
Includes GFX: | No |
Description: | It is red magikoopa. I fire fire to Mario. When Extra info is 2, I fire flame in one direction. When Extra info is 3, I fire flame in three directions. |
Tags: | enemy fire lorom magikoopa sa-1 |
Comments: | 7 (jump to comments) |
Rating: |
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3.90 KiB | 1,793 downloads
Comments (7)
- Lunar Magic v3.33
- SA-1 Pack v1.40
- PIXI v1.32
- BSNES v115
Added enemy tag.During moderation, I noticed that the Magikoopa doesn't respawn when killed by a normal jump but does if a spinjump killed him. However, this is an inherited bug from the older version, hence why I accepeted it.
As an aside, the amount of cycless to wait for multiplication can be reduced by taking the opcode fetching into account which means you can drop one
NOP
when doing a division. That's only a minor form of optimisation and doesn't affect the resource any way otherwise.Though I believe the distortion should be easy enough to fix if that's your only problem with it.
Also added screenshots.