This hack's idea is to be a sequel to the original Super Mario World that is BIGGER, LONGER, HARDER, AND COOLER.
We worked over 2 years on this one. It is mostly vanilla - it has a lot of custom palettes, lots of MAP16 use with the original graphics, 2 custom blocks (star-break-block / No Yoshi-block) and over 100 exits. It is very puzzle-filled and challenging, but still has a very relaxing difficulty in the first worlds. The Lunatic world is extremely challenging.
I hope you all enjoy this hack as much as we did making and playing it, too!
LunaStarshine & CargoOfDarkness
A complete walkthrough (Let's Play) can be found here at ninja boy's channel.
A just started GERMAN walkthrough with the final version of the hack you can find here at Dusselchen's channel.
I have very mixed feelings on this. There's a lot of content to this hack, and a lot of creative design. I like the idea of pushing switches not necessarily being something you want to do.
That being said there's some really mean stuff in this game, such as being unable to start-select out of levels, strict time limits, and blind jumps. There's also a part in the first level of world 7 where you're forced to fall down a pit if you go a certain way, with no indication that it's a bad way to go. Some of the secret exits are also pretty cryptic.
The hack is honestly more fun when I use a debug mode to be able to exit levels, and infinite lives/time cheats. I'd imagine with those finding all the dragon coins could be fun.
This hack might make you want to go on a killing spree due to obvious lack of testing. I will not recommend this hack to anyone, not even if they are very skilled at Super Mario World. I played lots of stuff, lots of very very difficult stuff that even made me go crazy but none of it was as bad as SMW:Lost Levels. Here's why:
At first there are several mechanisms turned off to make your playthrough even harder, just for whatever reason. You can not Start-Select, you do not get Extralives from hitting consecutive enemies on the head, there is nothing in any activated switch-block (which is okay I'd say, the cape is one of the most overpowered items in gaming-history). Like a "You're not welcome here" from the beginning.
The hack tells you not to use Lunar Magic to find Secret Exits. Trust me, this does not work. Finding most of the secret exits involves flying up at a random point of the level (with no indicator whatsoever), mostly while holding a P-Switch, going up a pipe and to connect the key to the keyhole - if you're lucky. If you're unlucky, you will have to go over the map, do random blindjumps into spaces where you anticipate lavafloors or carry a P-Switch through the whole level by exploiting the game mechanics. This is cool for a Kaizo-Hack, it's not cool for "Hard"-difficulty. Trust me - if you clear a level and you advance to the next one just to be greeted by a red dot on the overworld, you will go nuts about it.
The hack leaves you the possibility of pushing the Switches or not doing so. Either way will leave room for a diffirent experience in gameplay, whilst some passages might be open or closed for you. This is a good thought in general, mostly because you are told about this fact at the beginning of the hack, but instead of opening several different routes, pushing the switches will just leave you with dead-ends, especially in the last world.
Your placing of sprites, enemies and the structure overall makes me think if you ever anticipated the gameplay of anyone trying to beat this hack. There are cointracks leading to severe death, impossible (or at least pixel-perfect) jumps and a whole lot of blindjumps. For every input you do, there is no telling if you would feel ground under your feet. This has nothing to do with difficulty, this is just poor leveldesign. Grab a cape and try your best, without a cape your journey will be over soon.
The worst thing about this hack is the length of the levels, most of them don't even come with a midway point. Even if you are granted with a midway-point, there is no telling if your time is sufficient to beat the level, especially in the Bowser-/Secret-World. I can't count how many times I lost a life due to the time frame, even without wasting any moment and while rushing with all capacities to the exit. If you want to play this hack, be aware that EVERY level after the Chocolate-World is a giant maze without any indicator if you're going the right way or not. You will run out of time a lot. Again, this has nothing to do with difficulty, it's much more an example of insufficient gametesting.
I tried it without savestates, I made it very far without savestates but for the sake of my own health I stopped doing so. This is "by far" one of the worst hacks I ever played to the end. But I did it. And if you are reading it, dear visitor of smwcentral.net: Please, for your own sake, please close this window of your browser now and never come back.
Blind Jumps, no coins who say to you, where you must go. Unfair enemy placement, too long levels sometimes, sometimes very repetitive... Im now in world 2 and game over because of the bad, very very bad enemy placement in some situations.
For example: In Castle 2: In the room after the midpoint if you fall down a ledge, it's very often your death, because a podobo crashes in you with no chance for a reaction. I got no powerup before this room, so its try and error. And i got not many lifes...
Overall i think this is a nice hack, the level design in many situations is pretty nice, interessting and clever.
But many minor frailties give me not a very good feeling playing this. Give u 3/5.
Don't like it. There's no run button and you gain speed by walking on a long stretch of ground. That has not been a feature nor probably ever will be a feature in a Mario game. I couldn't even get past the 1st level because I couldn't make a jump. Why? No run button! I know for a FACT I have my run button set up on my emulator. On every other game I play on it the run button works. Just.... add a run button! Also, I checked TheRealNinjaBoy's channel ALL the way through his videos and I didn't see he played your hack.
Levels are ridiculously long and take way too much exploration; once you do actually explore, you run out of time. (In fact, anything you do makes you run out of time.) You might as well go in to lunar magic even if the message boxes say otherwise. Furthermore, you pretty much need a cape for every level. If you don't, well, you're screwed unless you're extremely careful and good at the game.
It's also awkward to have the switch palaces being good and bad, as it makes me paranoid to turn on any of them.
Other than that, it's pretty creative and the overworld is amazing for vanilla.
I already find 91 exits, so I already can say my opinion about this hack. It's a nice vanilla hack, featuring good palettes, nice level design and a lot of secrets. In my opinion, the are some minor flaws, but nothing that affects the experience. I find this hack enjoyable.
GRAPHICS: the graphics are vanilla. I love vanilla. The palettes are very interesting and creative, but some of them looks a bit wonky for me. Otherwise great graphical work. 8/10
LEVEL DESIGN: I think that the level design in this hack is good, but, as I already said, there are some flaws, like pipes placed above other pipes and excess of gray cement blocks. The MAP16 could be used a little more. 8/10
MUSICS: no new musics. 8/10
GAMEPLAY: identical to the original SMW. The custom blocks add variety and creativity. 7/10
OVERWORLD: it's similar to the original, but it's nice and well designed. 8/10