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Details for FuSoYa's SMB3 Screen Scrolling Pipes
- FuSoYa's SMB3 Screen Scrolling Pipes
FuSoYa's SMB3 Screen Scrolling Pipes
2014-08-23 09:28:40 PM
spel werdz rite
Requires Free Space:
Now in Asar format, making insertion even easier. Additionally, it no longer breaks corner offsets when used with the latest BTSD.
No need to credit me (Alcaro), but please credit FuSoYa for making them in the first place and SWR for disassembling them and releasing them to the public.
Requested by shrine.
Added a "freeze time" effect ($7E:009D) when entering pipes and added the option to disable the player from entering pipes while holding a carryable sprite (see defs.asm).
to ensure that there are no carrying exceptions.
Converted the .bin map16 file to .map16 (but not Map16PageG.bin -- patching creates this file).
- 117.46 KiB
Use my pipes then.
- 2017-04-29 06:37:14 PM
uh, it breaks with uberasm as well.
so when can i use echo on sfx pls
e: fixed an error
- 2017-04-04 12:34:17 AM
żI can disable the effect of "freeze"?
I also see that the sprites disappear get me to a tube and what section of the asm can remove it?
- 2016-11-06 12:49:49 AM
when i tested this out on mario's adventure 3 mario will die if he entered the pipe
- 2016-04-23 05:17:24 PM
I highly doubt that the patch needs to be completely recoded from the ground up. I'll look at this patch and GPS' ASM and see if I can fix it.
- 2014-11-04 10:02:36 PM
exact same thing to the translucent block as well (they both warp the player to the top-left of the level or the last pipe exited).
Try downloading my "homemade" screen-scrolling pipes in the blocks section here:
(I think that adding the freeze effect must've overwritten the on/off block next to the translucent's code, thats why.)
- 2014-10-12 04:25:55 PM
Patch also causes issues with the On/Off block as well.
- 2014-09-15 10:25:28 PM
currently not compatable with gps, until this patch is recoded or download the blocks version:
- 2014-08-25 08:48:26 PM
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