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Details for FuSoYa's SMB3 Screen Scrolling Pipes
SMW Patches - FuSoYa's SMB3 Screen Scrolling Pipes
File Name: FuSoYa's SMB3 Screen Scrolling Pipes
Added: 2014-08-23 09:28:40 PM
Version History: View
Authors: FuSoYa, GreenHammerBro, spel werdz rite
Tool: Asar
Requires Free Space: Yes
Bug Fix: No
Featured: Yes
Description: Now in Asar format, making insertion even easier. Additionally, it no longer breaks corner offsets when used with the latest BTSD.

No need to credit me (Alcaro), but please credit FuSoYa for making them in the first place and SWR for disassembling them and releasing them to the public.

Requested by shrine.

GHB's Fixes:
  • Added a "freeze time" effect ($7E:009D) when entering pipes and added the option to disable the player from entering pipes while holding a carryable sprite (see defs.asm).
  • Added ORA $148F to ensure that there are no carrying exceptions.
  • Converted the .bin map16 file to .map16 (but not Map16PageG.bin -- patching creates this file).
Tags: pipes, screen-scrolling
Download: Download - 117.46 KiB
900 downloads
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Screenshots
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GreenHammerBro
Use my pipes then.
Posted by: GreenHammerBro - 2017-04-29 06:37:14 PM
Konata Izumi
uh, it breaks with uberasm as well.

so when can i use echo on sfx pls
e: fixed an error
Posted by: Konata Izumi - 2017-04-04 12:34:17 AM
Brutal Valenti
żI can disable the effect of "freeze"?
I also see that the sprites disappear get me to a tube and what section of the asm can remove it?
Good work!
Posted by: Brutal Valenti - 2016-11-06 12:49:49 AM
h.carrell
when i tested this out on mario's adventure 3 mario will die if he entered the pipe
Posted by: h.carrell - 2016-04-23 05:17:24 PM
MercuryPenny
I highly doubt that the patch needs to be completely recoded from the ground up. I'll look at this patch and GPS' ASM and see if I can fix it.
Posted by: MercuryPenny - 2014-11-04 10:02:36 PM
GreenHammerBro
exact same thing to the translucent block as well (they both warp the player to the top-left of the level or the last pipe exited).

Try downloading my "homemade" screen-scrolling pipes in the blocks section here:

http://www.smwcentral.net/?p=section&a=details&id=12298

(I think that adding the freeze effect must've overwritten the on/off block next to the translucent's code, thats why.)
Posted by: GreenHammerBro - 2014-10-12 04:25:55 PM
Skewer
Patch also causes issues with the On/Off block as well.
Posted by: Skewer - 2014-09-15 10:25:28 PM
GreenHammerBro
warning! currently not compatable with gps, until this patch is recoded or download the blocks version: link
Posted by: GreenHammerBro - 2014-08-25 08:48:26 PM

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