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Super Mario World - Koopa Revenge

Super Mario World Hacks → Super Mario World - Koopa Revenge

Submission Details

Name: Super Mario World - Koopa Revenge
Author: Maxderdachs
Added:
Demo: Yes
Hall of Fame: No
Length: 20 exit(s)
Type: Standard: Easy
Description: So, everthing, but really everything should be okay now. ^^

That you can see Bowsers Valley, but not enter first is normal, you can see on a screenshot why!


Credits:

Blocktool - jonwil
Lunar Magic + IPS - FuSoYa
Sprite Tool, Tweaker - mikeyk
xkas - byuu

Super Mario Bros 1 ExGFX - Tornado
Super Paper Mario ExGFX -DarthRiko
Earthquake Bowser - Magus
Torpedo Bro. - andy_k_250
Sprite Generator, Pipe Generator
- Davros
No sprite on screen = Goal -Jaklub

fixme: overworld events are wrongly set, and you can't get past "Past-world 2".
Tags: asm fixme music vanilla
Comments: 1 (jump to comments)
Rating:
3.0 (3 ratings)
No rating
Download 206.30 KiB | 1,091 downloads

Screenshots

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Comments (1)

 Wakana Link
Awful. I'm sure this hack has been made in around 5 minutes and released without a proper testing.

The design is awfully flat, and the level themselves are short. On average, a level lasts 4 minutes, if not less. Some levels felt really confusing, especially the ones where the author replaced gfx with other sprites; "Shellshoot base" is the level which abuses that. The replacements, while you can try figure what they are, are not intuitive at all: everything is replaced with shells, which makes an already annoying level even more annoying. Definitely not a good design, this is a bright example of how bad levels are like.

Aesthetics is pretty silly, as I said before, the replacements the author did in some levels are totally random and not intuitive. As for the rest, the hack kept a vanilla feel, with a gfx assembling that overall could've been much better.

Misc issues:
-The hack has breaking OW events: you can't get past 15 exits, and you'll be stuck on "Past World 2".
-The "level ender when no sprites on screen" is buggy: sometimes you can happen to get stuck after you've beat the "boss".
-Some major slowdown in some levels, such as "Shellshot base"

I have no idea if I should accept this. I'll let mods decide: eventually, poke me for the .srm, which has all the obtainable 15 exits so far.