Name: | Super Mario World - Koopa Revenge |
Author: | Maxderdachs |
Added: | |
Demo: | Yes |
Hall of Fame: | No |
Length: | 20 exit(s) |
Type: | Standard: Easy |
Description: | So, everthing, but really everything should be okay now. ^^ That you can see Bowsers Valley, but not enter first is normal, you can see on a screenshot why! Credits: Blocktool - jonwil Lunar Magic + IPS - FuSoYa Sprite Tool, Tweaker - mikeyk xkas - byuu Super Mario Bros 1 ExGFX - Tornado Super Paper Mario ExGFX -DarthRiko Earthquake Bowser - Magus Torpedo Bro. - andy_k_250 Sprite Generator, Pipe Generator - Davros No sprite on screen = Goal -Jaklub fixme: overworld events are wrongly set, and you can't get past "Past-world 2". |
Tags: | asm fixme music vanilla |
Comments: | 1 (jump to comments) |
Rating: |
Download
206.30 KiB | 1,091 downloads
Comments (1)
The design is awfully flat, and the level themselves are short. On average, a level lasts 4 minutes, if not less. Some levels felt really confusing, especially the ones where the author replaced gfx with other sprites; "Shellshoot base" is the level which abuses that. The replacements, while you can try figure what they are, are not intuitive at all: everything is replaced with shells, which makes an already annoying level even more annoying. Definitely not a good design, this is a bright example of how bad levels are like.
Aesthetics is pretty silly, as I said before, the replacements the author did in some levels are totally random and not intuitive. As for the rest, the hack kept a vanilla feel, with a gfx assembling that overall could've been much better.
Misc issues:
-The hack has breaking OW events: you can't get past 15 exits, and you'll be stuck on "Past World 2".
-The "level ender when no sprites on screen" is buggy: sometimes you can happen to get stuck after you've beat the "boss".
-Some major slowdown in some levels, such as "Shellshot base"
I have no idea if I should accept this. I'll let mods decide: eventually, poke me for the .srm, which has all the obtainable 15 exits so far.