Banner
Views: 730,480,416
Time:
16 users online: caiqueleo, CalHal, chickaDEE Magazine, Christian07, o Erik, Holy Shinx, jona255, kellykelster, lordkronos100, pakkie, RollingRigatonis, o Scrydan, o Tahixham, o tcdw, Texjester, tomato jonson - Guests: 41 - Bots: 177Users: 38,448 (2,106 active)
Latest: niikavo
Tip: Try to make a hack that is both hard enough to be challenging and easy enough to be fun.Not logged in.
Details for Lost Dimension
Super Mario World Hacks - Lost Dimension
File Name: Lost Dimension
Added:
Authors: PercentN
Demo: Yes
Featured: No
Length: 13 exit(s)
Difficulty: Easy
Description: Fixed some unclear things in the demo and some glitches. Tell me wwhat i need to work on and what needs fixing.

This is the new hack I'm working on with graphics drawn by me. :] have fun!

Credits:
smkdan:btsd
mikeyk:sprite tool
mior:bully
yoshicookiezeus:on/off thwomp
zk:health patch
icegoom:orignal bully gfx
fusoya:lunar magic
jimmy52905 and mario90 and supertails: music
and last but not least, me:graphics
fixme: major issues, such as bad exits and wrong OW events are in this hack.
Tags: asm, exgfx, fixme, gimmick, health, music, original graphics, traditional, variety
Rating: 3.3 (Votes: 4)
Download: Download - 331.87 KiB
19,469 downloads
Screenshots
Previous 
 Next
Wakana
Not a very good hack, but it was fun at some parts.

Design-wise, it had good concepts. Concepts that haven't been executed at their best I feel. The ON/OFF levels are an example, you used many ways to make the player interact with the gimmick, but it felt kind of linear and boring after a bit. You could've invented more creative ways to use them; it would've sure ended up being more entertaining than how it is currently. As for the rest, there are annoying parts (like when you have to babysit P-Switches and go back almost all the way of the level) and linarity mostly. Not very fun.

Aesthetic-wise, I can tell the author self-made most of the FGs (if not all of them). I have mixed feelings about them, since they feel kind of poor, but at the same time, they kind of fit with SMW's atmosphere. Something I found disappointing is the total lack of any form of FG decoration, which made your levels feel very empty. Not pretty appealing overall.

Some issues:

- In "Green Plains":
1)First Sumo bros. doesn't spawn flames;
2)There is a hidden zone in the middle of the level. If you get in there though, you'll be stuck forever, since you don't have enough room to fly away;
- "Red on off plateau"'s secret exit is impossible to get, since the pipe you have to enter in order to reach it leads you to instant death.
- OW events are wrongly set, exits triggering the same event and the likes;
- "End of Demo" is playable, but if you aim for the normal exit, you will die after cutting the goal tape.

Overall, not a great hack. It had good gimmick ideas, but poorly executed.
Posted by: o Wakana - | Link

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 28

Menu

Follow Us On

  • Facebook
  • Twitter
  • YouTube

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented