Help Mario to run and jump over stuff! Oh, and save some baby Yoshi eggs, too.
This hack has custom music and palletes, several simple ASM edits, some altered graphics and an original overworld. The demo contains the first four worlds and 41 available exits.
- The secret exit in "SPINY WOODS" doesn't bring Mario to the Blue Switch Palace.
- Some weird noises occuring in some songs on accurate emulators.
The design is well made. It's kinda traditional, it recalls the original Mario games' style of design a bit, and it's fun to play. If I have to point out nipticks, I'd say that some of the secret exits were placed kinda unfairly, like in "SPINY WOODS", where you can't even see the pipe you're supposed to take for it. Other than this, I have nothing more to say.
Aesthetics are okay. The author uses vanilla elements mainly, with some custom enemies' gfx, which is pleasant to see. Some custom palettes look a bit off (mainly the ones of the cave's BG), and there's one level that reveals huge cutoff when getting the goal tape. It's a good hack in terms of aesthetics though.
- Some musics make weird noises, but they're not too noticeable. Not sure if tagging a fixme here, since the hack doesn't break.
- The secret exit in "SPINY WOODS" brings the player back, and not on the Blue Switch palace. Due to this, many of the levels and secret exits of the rom can't be completed.