-
Super Mario Bros. Cave Entrance
Added on
By LMPunyThis pack of things (a level file and a UberASMTool code) makes a Super Mario Bros. Cave Level-like […]
-
Translucent Foreground in Vertical Levels
Added on
By imameliaThis allows you to simulate the effects of level modes 1E and 1F in vertical levels. There are […]
-
"Press start" sign
Added on
By TheBiobThis UberASM code let's you have "Press Start" (Or really any text) blinking on your title […]
-
Pressured Water
Added on
By mathieThis simple code make it so that Mario can't swim in water more than one time without touching the […]
-
Yoshi Coin Checker
Added on
By mathieThis code uploads different 8x8 tiles on layer 3 depending if all Yoshi coins have been collected […]
-
Custom Layer 2 Rise/Sink
Added on
By ErikThis allows you to create simple layer 2 rise/sink commands. No credit needed. Everything you need […]
-
Disable Death Scrolling
Added on
By RuberjigThis makes it so that when the player dies, the screen doesn't scroll vertically anymore.
-
Airjump and Airspin
Added on
By HammerBrotherAllows the player to jump in the air. You can also make it limited so that after a number of jumps […]
-
SMB3 P-meter
Added on
By HammerBrotherUnlike other patch versions of the classic SMB3 P-meter, this one is rather an uberasm tool code.
-
Mega Man Styled Scrolling for Vertical Levels
Added on
By MellyMellouangeThis code will make the camera in a Vertical Level act like one found in vertical segments of Mega […]
-
Dynamic Radius Circle Window
Added on
By undefinied3This is basically a piece of code to draw a circle window with a given radius. Unlike the one that […]
-
1UP (or code) at Certain Score Checkpoints
Added on
By ErikThis simple code grants the player an extra life at certain checkpoints in the score. Use with game […]
-
Horizontal Layer 3 Smashers
Added on
By Medic, leodThis piece of uberASM gives you an effect equivalent to the Vertical Layer 3 Smashers found in […]
-
Cutscene Mode
Added on
By Blind DevilAn uberASM code that freezes Mario in place and locks most controller inputs to prevent pausing/LR […]
-
Layer 2 Smash Sideways
Added on
By ErikThis is an horizontal version of the Layer 2 smasher you see in, for example, Wendy's […]
-
Different Gravity Code
Added on
By ShogIt's a Shog's "Diffrent Gravity Generator", except it's now uberASM code. Fixed and added extra […]
-
Graphical Air meter
Added on
By HammerBrotherThis is basically similar to the sprite version, but recoded from scratch, but the amount of time […]
-
Ultimate Controller-Based Switch v1.0
Added on
By mathieThis very flexible piece of code allows you to easily setup a ON-OFF kind of switch changed by […]
-
Permanent Winged Yoshi
Added on
By HuFlungDu, mathieThis code gives wings and flight physics to Yoshi, in a manner very similar to that of sublevels […]
-
Low Gravity
Added on
By wiiqwertyuiopThis simple code reduces the intensity of Mario's gravity, making him jump higher and move slower.
-
Earthquake
Added on
By IceguyThis code will cause the ground to continuously shake. It can be set to play a sound effect, […]
-
Overworld Warp
Added on
By IceguyThis code will warp Mario to the overworld when there are no sprites on screen.
-
Duck Walking
Added on
By wiiqwertyuiopThis code allows Mario to move while ducking without having to gain momentum. Note that Mario's GFX […]
-
Stationary Star
Added on
By TheBiobThis is a stationary star. When touched the player gets the ability to use the up button (can be […]
-
Multi-step Autoscroll
Added on
By mathieThis code allows you to create your own special autoscroll that goes where you want at the speed […]
-
Aimed Bullet Bill / Eerie Generator
Added on
By yoshicookiezeusThis code generates Bullet Bills or Eeries from the side Mario is facing, and at his height, […]
-
Timer
Added on
By imameliaThis code will create a timer on the status bar that ticks up or down depending on its settings. […]
-
NSMB Rising Water
Added on
By TheBiob, wiiqwertyuiopThis will make the layer 3 tide water rise when a specified switch is activated. Make sure to […]
-
Basic Numerical Air Meter
Added on
By SonikkuThis simple piece of code places a numerical air meter on the status bar, effectively replacing the […]
-
Automatic Alternating Jumps
Added on
By CatobatThis makes the player alternate continuously between a normal jump and a spinjump. Note that due […]
-
Level Warp Display
Added on
By JackTheSpadesAn easy to configure level code for creating warp hubs. It displays a custom text in the top left […]
-
Lightning Generator
Added on
By MattrizzleThis code will enable Bowser's Valley thunder effect - including sound effects - in your level. […]
-
Money for Life
Added on
By MarioFanGamerA recreation of Superyoshi's Money for Life except optimised and more customisable (like different […]
-
One-Way Scroll
Added on
By ThomasThis patch disables scrolling in a specified direction (either left, right, up, or down). This can […]
-
Hold X to Item Swim
Added on
By MellyMellouangeWhile underwater, makes Mario act like he's holding an Item by holding X. Intended purpose is […]
-
Low Gravity
Added on
By MellyMellouangeFancy low gravity mechanic which makes Mario a whole lot more floaty while in the Air. That's […]
-
Sprite Shooting Ability for Mario
Added on
By ErikAllows you to shoot normal or custom sprites by pressing a button. This one allows you to limit how […]
-
Overworld Event/Exit Indicators
Added on
By Blind DevilThis piece of ASM makes tiles appear in the overworld border, to show if levels have one, two, or […]
-
Horizontal Speed Limit
Added on
By RussianManMakes it so player can run only at certain speed, similar to Iceguy's patch. Maximum speed values […]
-
Hypothermia
Added on
By Blind DevilWith this code, the player will die from cold if they stand still for too long. They will begin to […]
-
SMB2-styled Charged Jump
Added on
By Blind DevilWhen this code is used, the player can charge a jump by ducking for several frames, until the point […]
-
Allow Spinjump from Vine/Net/Etc.
Added on
By RussianManThis code allows player to spinjump from vine/net and etc. tiles.
Credit is optional. -
Layer 2 Smash: Savage Version
Added on
By ErikThis is an version of the Layer 2 smasher which stuns the player in place if he's on the ground […]
-
"Dark Glass" / Transparent Settings
Added on
By Baphomet Junior, Vivian DarkbloomYou can mess around with the CGADSUB settings with this - the way these work is that Layer 2 only […]
-
Unlimited P-Balloon
Added on
By Megafonzie, Vivian DarkbloomThis sets the P-Balloon timer to #$7F every frame, which means that the balloon doesn't have a time […]
-
Sprites Are Always In Water
Added on
By Telinc1, Vivian DarkbloomThis sets all values in the "Sprites In Liquid Indicator" table to #$01 - "In Water", as well as […]
-
Asceticism
Added on
By Jimmy, Vivian Darkbloom, yoshicookiezeusThis bit of code sets your score and number of coins to zero. If you collect any points or coins, […]
-
Sticky Ground
Added on
By Vivian Darkbloom, wyeThis disables the Left and Right buttons on the control pad when you're on the ground. I got the […]
-
Reverse BG + Reverse Vertical BG
Added on
By Jimmy, Vivian DarkbloomThese let the background scroll in the opposite direction from how it's supposed to. You can […]
-
Reverse Controls
Added on
By NowiesoThis is a very user-friendly code that lets you switch certain buttons on the controller. You […]
UberASM Repository
View as: List | Gallery
View as: List | Gallery