|Review by Raibys|
|I don't know if I ever rated this, but really...this hack does not deserve the sheer level of hype and praise that it gets oh so often across the SMW Hacking community. Sure, the ASM is awesome and all, but the execution leaves a whole lot to be desired indeed. The difficulty is all over the place, in many cases bordering on complete unfairness. In addition, the hack didn't feel like it had much direction to it - it felt more like a slideshow of fancy ASM gimmicks rather than a single unified game. Sure, that makes it fun to try out in and of itself, but I don't believe that is enough to warrant such high ratings, and I certainly don't believe it alone earns it a spot in SMWC's top five hacks...|
If you want to try the different cool bosses you've seen on Youtube and such for yourself, then try this hack. But if you're looking for a uniformly enjoyable experience that could compare to an actual SNES game, I'd suggest looking elsewhere.
|Posted by: Raibys - 2010-07-26 11:31:01 PM|
|Review by nnn|
|Brutal Mario is a reference for smw hackers. While it hasn't the best level design, the asm that it has is really awesome and impressive. I don't know how the author could make those asm hacks in short time ( i think). However there's a long time that i don't see any new demo or the final version of this hack, this for me is a pain:|
Level design: 6.5/10. Isn't bad at all, but the unique thing that don't make it bad is the asm applied. i think that Carol could make better the level design improving some gimnicks and use some regular stuff. Some levels ( with or without ASM) are very bland or linear i think that he could put altarnate path, more clever puzzes and put more bonus rooms.
Graphics: 5/10. Yoshi's island graphics clash with some of the main smw sprites. But most important: YI gfx aren't good with no decorations. I've see that the levels that has YI gfx hasn't any decoration, because he use only YI gfx for the ground and no for pretty decoration.
Music: n/a/10. But it's a demo.
Overworld: 8.5/10. I've see in this demo that Carol use the main smw OW stuff, but He make a great overworld. Exploring the Web i've also see that Carol change those graphics for better ones. But i have to rate the OW of the corrently released version.
Story: n/a/10. I don't know japanese, and the hack isn't finished also.
ASM/Sprites/Blocks,etc: 20/10 Brilliance. Although i don't like some of your bosses or your levels, really like and i was impressed by others. I have to say that Carol meke the ASM hack ever made. I don't know if someone made a an ASM loke ha made, so i decided to give him 10 points plus. The unique thing that could make better this section is if the author gives more regular custom sprites and custom blocks to this hack ( for more enemies variety)
Replay value: 3/10. It's a demo. But i have to say that i really hate a demo that finish in the level before Bowser's castle. So i don't want to play again this hack except if the author release the final version.
Overall i'd give this hack 7.5/10 rounding 7/10 because is a demo. The mark will rise up if the author release the final version
|Posted by: nnn - 2010-04-08 10:13:33 PM|
|Review by mariofanbusterfourty|
|1.) Music: -/-|
- No custom music...Meh.
2.) Level Design: 5.2/10 ~ 5/10
- Level Design was pretty bland.
- Dragon Coins are a bit easy to get.
+ Some have a hard levels. I like that kind of challenge.
3.) ASM: 20/10
+ HOLY. FREAKING. JESUS. The ASM was amazing.
+ This really pays of for no custom music.
- Sadly, this is the only thing that is AweSoMe in this hack.
4.) Originality: 10/10
+ No same stuff as SMW.
+ It doesn't relate to the real SMW at all.
5.) Graphics: 10.5/10 ~ 11/10
+ YI Graphics = +9.5 points for me.
- SMW Graphics = Just +1 point.
- Mario was hungry and Mario wanted to eat dinosaurs? What the hell.
7.)Difficulty: 9.8/10 ~ 10/10
+ It was pretty easy as start.
+ Difficult as it goes on.
+ Difficulty curve is followed.
+ It is edited and original...a bit.
- Some of the overworld is like the original SMW.
9.) Bosses 9.99/10 ~ 10/10
+ Some were hard.
+ Some were cool.
- Others were just plain boring.
10.) Overall: 94/100
+ ASM overusage is great.
+ Great bosses and levels.
+ Overworld is original at least.
+ Difficulty is average.
+ Graphics of YI in a SMW hack? GOOD GOD, YES!
+ Very original.
- Story is very...well you know what I mean.
- Music is not custom.
- Level Design was bland.
|Posted by: mariofanbusterfourty - 2010-02-14 04:16:02 AM|
|Review by aj6666|
|This hack was the first hack I played...I can say it was kind of easy..the last levels where chalenging and some secret exits where well hidden, but other than that, most of levels where not realy chalenging...some parts may require some more skills, but after failing 4 or 5 time you make them.|
Allthought the hack was pretty fun, the sprites and the blocks original and every level was unique, also what made this hack fun too where the bosses even if they where overused, it was fun to fight them.
My favoryte levels where the forest level where you hit a switch and it turns to night and the fortress where the boss are 3 faces. (I can't tell you the names since I don't speack japanese.)
My rating would be 7.5/10
|Posted by: aj6666 - 2010-01-30 10:41:57 PM|
|Review by Binrazan|
|It's near impossible to rate this hack on a fair level, since it was made back when many of the tools we have now were nonexistent.|
+)Features many ASM hacks of the original game.
+)A new gimmick nearly every level.
-)Bosses were used too often.
-)Relied on ASM far too much for it's own good.
-)Palettes were very odd at some points.
+)Original level music was used in the correct areas.
+)Swapped out the Overworld tune for that of the Title Screen.
+)Original design, looks great.
As previously stated, it's hard to properly rate this hack towards today's hacks, since there weren't tools like Addmusic and patches like FadeFix when it was made.
If I had to rate it compared to current day guidelines, I'd give it a 4/10... but since it was made way back when, I'll give it a 7/10.
|Posted by: Binrazan - 2009-11-26 11:28:09 AM|
|Review by Camerin|
|This hack...is quite a contradiction. On the one hand, the use of ASM and custom graphics/bosses is amazing! But on the other hand, some parts of the hack were atrocious.|
Let's start with the bad, shall we?
Why is the title screen music on the Overworld? The original overworld theme would have worked fine, but what was done here is like having P-switch music play in a level.
Also, a bit of custom music would have worked beautifully, especially with the Donkey Kong-themed levels.
People, prepare to break out the Savestates! I am a veteran of Super Mario World, and yet I found many of this hack's levels to be awfully hard. It wasn't kaizo, by any means, but it was still frustrating in many, many places. Also, some of the bosses--particularily the last playable one--were nigh impossible without the rewind/Savestate feature.
This was okay; not amazing, but functional. The levels weren't linear, and many secret exits are well hidden, but some levels were really boring.
The maps and submaps were put together very well, I must say. Notwithstanding a few odd events/paths here and there, the design is flawless. Good work!
This is where this hack shines. Switches that stop time; custom blocks, sprites, and bosses; SMW2 backgrounds and tilesets; Donkey Kong mine carts...the list goes on and on. Absolutely superb programming!
Final score: 5/10
This hack has its highs and lows. I highly recommend it for the reprogramming, but consequently, this hack is not for the faint of heart.
|Posted by: Camerin - 2009-11-15 08:32:19 PM|
|Review by Shinnok|
Level Design: 6/10
Come on, really. The level design could be better. It's sometimes boring, sometimes the ASM helps.. The levels could have more paths to choose, the majority of them has only one path to choose. Sometimes it's also bland, with a lack of decoration: For example, take that SMAS/SMB1 level on World #5 for example. Overally, it was mediocre.
Overworld Design: 9/10
The overworld was honestly pretty good: Mario has to go through a big mountain passing through a lot of different styles submaps. There were some oddities on it, though: Mario passes through the trees.. what the..? There was also minor cutoffness specially when you look carefully on the corners.. Overally, it's pretty good. The new version has exgfx for the Overworld, and it changed a bit. But I'm reviewing this Brutal Mario, so, I have to rate this Overworld.
No custom music present on this hack, I can't rate here. Of course, there is the Cheep Demo version which has custom musics for all levels, but what I said before about the overworld fits here too.
Some clashes, such as using SMAS/SMB1 Foreground with SMW hills background. I have to admit also that Yoshi's Island graphics were overused. Take a look at the water levels: Almost all (If not all) uses the YI Cave. They could have more variety, of course. Well, I didn't spot any eye-bleeding palletes.. And in the majority the graphics were used quite well. So, overally, the graphics are good.
ASM Works: 10/10
Phew, who doesn't like the ASM found in this game? The main attraction of the hack! It's excellent. Custom bosses that I could never imagine they on SMW. Kaptain K. Rool, Zable Fahr, Lightgazer, Dr. Wily, Ultima.. And also: Level ASM. Yoshi running from you, HDMA, spotlights.. Amazing. Brutal Mario was also the first thing who inspired me to mess with ASM.
Someone told me the story translated, and I found it to be quite original. Mario as the king of the Mushroom Kingdom.. Overpower.. But, it could be followed as the game progress. I'm basing this rating off with the story that someone translated to me, and with the english version of this hack.
In overall the hack has potential, but if the player is looking for an outstandig level design, you may not want to play this game. However, if you like the way ASM can change a game, Brutal Mario definitively worths playing.
|Posted by: Shinnok - 2009-07-09 10:41:15 PM|
|Review by Lotica|
|Everyone calls this hack, a wonderful piece of work, and possibly the best hack of all time. It's a great hack, though... I don't find anything that interesting about the hack. There's new graphics, ASM hacks, custom bosses, and that's it. It was awesome for the time, and surely a lot of ideas in the hack inspired a lot of new things to the SMW hacking community, even in Japan. Though, the gameplay is... meh... I don't really care for it. It's mostly straight forward easy, or even backtrack ridiculous. Well, it's my taste in hacks, and I'm not a huge fan of this. Though, it's a pretty good hack, and I look foward to the full version soon!|
OVERALL SCORE: 8/10
|Posted by: Lotica - 2009-02-24 04:08:32 PM|
|Review by Hailstorm|
|I know a lot of people say this hack is overrated. That may be true, but as far as I'm concerned, this is one of the best hacks I've ever played. No, it's not just because of the awesome ASM hacks and custom bosses, I think Carol did a good job on the things that make an everyday hack.|
Main Attraction(ASM): 9/10
Might as well get the obvious part out of the way first. The things that Carol did with this game are outstanding. The entire physics of this game are altered at times. In this hack, you'll be:
-Riding a rollercoaster
-Turning day to night with the hit of a switch
-Skiing down a mountain
-Facing off against the computer in a game of "Simon"
-Flying in a rocket ship
-And much, much more!
Plus, you'll be fighting bosses from other games, as well as entirely new bosses! Just picture yourself throwing Yoshi eggs at a supersized Kirby, or using a shield of leaves against Dr. Wily, or even having a rematch against the Koopa Brothers! And yes, the Koopalings are back again, but you fight them in new ways. Racing Morton on a river of lava and fighting Larry while he's riding a dragon are pretty different, huh? But amazing ASM isn't the only part of this hack.
Level Design: 8/10
I don't care what everyone else says, I think the level design in this hack is great. Sure, the ASM might be the reason for many great levels, but they're great anyway! Don't think about the what-ifs, just have fun. Enjoy what makes these levels fun to play. I think Carol can be very creative with this game.
The main graphic theme is Yoshi's Island, which I admit is a bit overused, but there's a lot more graphics than that. Overall, however, there's nothing particularly outstanding here, other than the boss animations.
Great overworld design! I really like the mountain in the main map, and the submaps aren't bad either. The paths flow together nicely, and I like how there are a lot of secrets to find. Very good work.
I think this was made before Addmusic was, but luckily the latest demo, which isn't on this site, has custom music, so I think the entire full version will too.
Once again, I think this hack is better than a lot of people give it credit for, but that's just me. Just see for yourself. I say that Carol did a great job.
|Posted by: Hailstorm - 2008-10-19 11:18:49 PM|
|Review by Mr.Bob|
|Great hack, and one of the best ever with bosses/ASM. In terms of level design, one must notice that the original game by Nintendo was partly lackluster, definately compared to SMB3. Aside for being on new technology, everything felt empty, there where less power items and the level design were bare and compare to that of SMB1. SMB2 and 3 were way out there. Therefore, you must think as these levels are at least better and more fun then the original game overal.|
So I give it a 10/10 for it's acheivment.
|Posted by: Mr.Bob - 2008-10-06 12:39:34 AM|
|Review by Carsr4carpeople1|
This hack is Honored by n00bs, but looked down upon by people with true experience of what a good hack really is.
The ASM in this hack IS amazing, but that's all there is to it. Some of the levels look like they were just slapped together to get it done. the ASM must be INCORPORATED into the hack, not REVOLVED AROUND. I break it down like this:
Level Design: 3/10
As I said, most of the levels just look like they're slapped together. But some levels are kinda fun to play, as I enjoyed the first level & the sewer level in the 4th world.
Overworld Design: 8/10
Wow. The OW design definitely doesn't reflect the Level design. It's really good. The idea of Mario scaling a large, snow-capped mountain complete with waterfall caverns, a cloud area, and several other places was really cool. On the other hand, there were many cut-off tiles, and a few other weird things, like walking over the trees in the 2nd world. I thing the final release will have ExGFX on the OW, looking at the picture in the OW Spritetool.
ASM Hacks: 9/10
The ASM in this hack was phenomenal. There were several-no, hundreds of ASM hacks, like around 25-35 custom bosses, a few custom sprites, and many others. Some were very creative, like the On-Off switch forest. Others were really weird, and a bit to complex GFX wise for SMW, like the giant chomp, which really didn't do anything.
Well, it was OK. There was no custom GFX, but 80% of it was ripped from Yoshi'S Island. That's not bad, but the styles really clashed in some places.
Music: N/A [For now. ;)]
Overall: About a 6/10
This hack could be totally phenomenal if it weren't for the level design. I would suggest revamping, maybe even re-doing each level to eliminate the linearness, and increase the funness. ;)
And SMW fan master, it's not better than the second reality project reloaded. >_>
|Posted by: Carsr4carpeople1 - 2008-10-05 08:21:59 PM|
|Review by gafin666|
|Not really sure how to rate this hack as I absolutely loves some of it, and absolutely hated some of it.|
I'll start with what I hate, so this review has a happy ending Actually what I hated about it was not a game falt. I was just expecting a little bit more from a hack named "Brutal Mario". I originally dlded and played it because I've been searching for an insanely hard hack. In my opinion this hack was insanely easy. That's the only bad thing I have to say.
On to the things I loved. I absolutely adored most of the backgrounds in the game and the artistic style of some grounds and skies. The custom bosses were awesome. I only really recognized the Donkey Kong Country bosses, enemies and music, but I'm fairly certain there was a Metroid boss in there. Might just be me. Anyway, yeah, I LOVE Donkey Kong Country and I think the DKC factors you've added are incredibly well done.
After listening to myself, I have come to my conclusion. 7 / 10.
|Posted by: gafin666 - 2008-08-13 01:53:08 PM|
|Review by cfbballer08|
Score: 98 / 100
Not a typical name, you think that the game will not be that brutal, but i leave that part to you.
The hack is really original, as the complete game involves you into several funny scenarios and enemies, as well as some incidents, such i will not mention here.
A fact that is amazing about this game are the customized sprites, you start with some classical enemies, but as you keep advancing on the game, you'll find out that there are INCREDIBLY (that's the term) customized bosses; at the begining the bosses will be the typical koopas, on different scenarios, but when you reach more advanced levels, you'll face some other games (i ignore it, and i'm not interested on knowing) bosses, completely different to the now-known enemies.
The levels are designed softly, they are pretty fluid, and they are enjoyable to play; also, the gameplay will always vary, as in some levels you will find mazes to solve, and some tricky situations as well, what i mean is, that running after Yoshi DO IS a tricky situation, but it's funny to experience.
The graphics simply doesn't dissapoint. The levels are Yoshi-Island-Designed, and i must say that it's a nice combination, the ambience produced by such graphics is simply enjoyable, of course, it all gets upset when the whole world becomes blue, then red, and then black, but this whole set of changes (weird changes) makes this hack what it is, without all these... things (i don't find a word for them) the game produced here wouldn't be that great.
The only diminute thing that should be changed here is the music, the same music is used for the whole map area, and that's disturbing, it's an enjoyable track, but it isn't logical for a game to use the same soundtrack over and over, for the rest, this is a masterpiece, as well as some other hacks.
The point is, that the game is enjoyable, the cinemmas are funny and the overall is great.
Oh, and one more thing:
I'm terribly sorry, but i do not speak (neither read, know or understand) japanese, so i can't fully review the storyboard, if there is any japanese in the public, i would thank him to traslate the story for me.
|Posted by: cfbballer08 - 2008-08-12 01:03:25 AM|
|Review by Kaijyuu|
|Hrm, seems that reviews got deleted with the site being hacked. Anywho, here's a less wordy version of my previous one:|
Level Design - Meh.
Some are pretty brilliant, some ok, some boring. It's varies between stages, but overall it's pretty mediocre. Most stages have a single path through them. A couple have cheap deaths. On the flip side, many stages have good puzzles, and new gameplay elements with ASM hacking.
Extra crap (inserted graphics/music) - Good.
This hack was released before music hacking became common, so you really can't fault it on no new music. Graphics, however, are a varied mix of stuff from tons of different games, and it flows surprisingly well. The new bosses' and enemies' graphics are nigh seamless. There's a few bad pallettes, but overall pretty good.
Gimmick (in this case, new bosses) - Holy freaking awesometacular, batman.
Every hack tries to seperate itself from the rest, and this is no exception. Carol did it with tons of new bosses. Since this translates into new gameplay and DOESN'T get in the way of classic platforming (rather, building on it), it earns huge bonus points. Prepare to fight Dr. Wily, the original Bowser, Marx, Kirby, bosses from Secret of Mana 2, bosses from Donkey Kong Country, and others. It's just as awesome as it sounds.
Wow... that turned out much wordier than my first review. Oh well.
Anyway, pulling a mudane number out of my lucky hat, I'd give this a 9 (average being 5, original SMW being 10). It excells where it wants to, but neglects what your average hack would try to focus on. Definitly an experiance you don't want to miss if you're into SMW hacking.
|Posted by: Kaijyuu - 2008-07-17 01:06:26 AM|
|Review by crywolf657|
|While Brutal Mario may not have the best level design out there, this is still a hack that you should consider playing. The asm in this hack is amazing, but unfortuneately, that is what holds the hack together. Level design can be pretty bland and linear at times, and one thing I did not like is that Carol grouped dragon coins at the boss doors, since Dragon Coins were meant to be searched for, not given to. The levels are pretty hard mainly because of the custom bosses. When I first played this hack, I was used to seeing Iggy Koopa and the other overused bosses at the end of each world, but luckily, each boss is different from the original ones. Even with its bland, linear level designs, the amzing asm, HDMA, and graphics are something we can all learn from by playing this hack.|
My rating: 7/10
|Posted by: crywolf657 - 2008-06-20 08:44:18 AM|
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