|Details for World Of Illusion
|Hack Name: ||World Of Illusion - 176 KB - 7146 downloads.
Added: 2008-06-11 01:24:04 PM
|Rating: ||0.0 (0)
|Reviews: ||9 (jump to reviews)
|Length: ||34 exits
|Author: ||Azure - Submitted by: FPzero
|Description: ||Well, it's not perfect. This was, all in all, a test hack. That does not mean it is bad, however... It's a fairly difficult hack, though I have toned it down since the demo. There's no ExGFX, no custom sprites, and no custom music. However, it DOES have good level design, and that's what really matters.
I know I can make good graphics, insert music, etc., but I wasn't sure of my level design abilities. Like I said, this was a test for me, to improve my skills where they needed improvement.
That being said... I know it's not the best hack out there, but give it a shot. You won't be disappointed, especially if you follow through to the end.
Note: There's a door at the top of the screen in Gemstone Ghosthouse that may block off some paths on the overworld. There's only one exit, found by taking the doors at the end.
|Review by Zildjian|
|This hack is an interesting little beast. It's like that poorly EQ'd EP you find of your favorite band after they are number one on the charts. It just shows a time when Azure was relatively unknown and wanted to rumble the SMW hacking community by creating a fun AND challenging ROM hack. It is no where near flawless. However, I think that adds to the charm. It's a good unpolished, point-edged ROM hack that doesn't hold back. The levels are all very short, save for a few end game castle areas. They challenge your reflex skills, reaction times, and patience. The game starts out relatively easy, then progresses to a fury of the good stuff, challenging levels. There's some nice custom block work here, actually being used in ways that make the levels difficult, and fun. Overall you find yourself wanting to invest in the game more as it goes on, because the first third is pretty lax. Stick with this one, and you'll be happy you pulled through.|
|Posted by: Zildjian - 2011-12-03 09:33:45 PM|
|Review by Clay_Buster|
- I loved the autolevels before the switch palaces
- The challenge was a nice change to the standard linear levels i normally get
- outstanding OW
- Level design was well thoughout and secret exits were well hidden
- You have the best super-fast speed scrolling level i have ever seen
- custom blocks = impressed reviewer
- never felt lost as to what needed to be done
- One of your "void" star road levels had an irritating and nauseating pallate
- Final castle also had a bad pattern but was dark which kept it in check
-Red switch palace required split-second timing to complete as opposed to the other switch palaces
- appeared to be kaizo at times
- mother f***ing invisible blocks!
- (assuming peach was not suspossed to be in final battle) there was a wierd glitch in the final battle, when "peach" came out, it was a flashing triangle as opposed to nothing.
- had some kaizo traps, but remainder was standard level
- noticed that a ball and chain was affected by sprite limits in either the castle of wind, or the castle of gravity
- the only powerup in the game was right before the bowser battle which made the battle seem easy compared to the rest of the hack
|Posted by: Clay_Buster - 2010-12-26 05:52:58 PM|
|Review by Detroit Lions Deity|
|HACK NAME: World of Illusion|
That's one hardcore hack you've created. The level design of the hack is pretty decent, but most of the levels created within are very frustrating, and so frustrating that this should be a Kaizo hack. Some frustrating levels include Gravel Ridge 1 (featuring black and white blocks) and Darkness Field 4 (disappeared platform after falling gray platforms). With that platform disappearing the first time after the gray platforms, it got me in a trap, and it took a ton of time off the time limit, making me lose a life due to expired time. Most of the levels have poorly chosen time limits. I do like the custom blocks you have made, such as the speed arrows, and the bluish-green blocks to paralyze the character's movement. The graphics in the level are very well edited with the original SMW graphics. The second Star Road level on the left of the star warp has some colorful touch to the backgrounds, but the background and everything except for the enemies for Darkness Field 3 is a very hard level to beat because of the pitch black effects to the background. The only way to see where I’m supposed to go is the split second flash. There was no custom music in this level. The overworld in this level is very impressive. I liked the appearance of the Antarctic-like Crescent Island, Gemstone Grotto area, Gravel Ridge area, and Darkness Field area. Finally, the story and the text are pretty good because it motivated me through finding all 34 exits in this hack. The only errors in this hack other than being stuck at DF4 and some Kaizo-like levels, is the glitches in the background while doing a boss battle in Castle of Speed, and the sprite glitches in Princess Peach during the final fight with Bowser. Great job overall, Azure.
LEVEL DESIGN - 8/10
GRAPHICS - 9/10
OVERWORLD - 10/10
MUSIC - n/a
TEXT/STORY – 9/10
TOTAL SCORE: 37/40 (9/10)
|Posted by: Detroit Lions Deity - 2010-12-19 07:06:50 PM|
|Review by Blackdoom2|
|This game is amazing! I've only played for 10 min, and it's given both a challenge, and a nice storyline! I've seen nothing wrong with this hack (besides the fact that you have to be pro to not die), and I really believe the moderators did right to put this hack as a featured hack.|
CONCEPT: Mario is adventuring through an enexplained and enexplored world of illusions and tricks.
GRAPHICS: They are really nice. The custom blocks might just be the ones making the game challenging, but it is a great addition to the levels and color palette choices.
PLAYIBILITY: The 'look ahead or suffer' tension really makes you want to explore a bit more of these kaizo-esque levels. Though it makes you either need savestates, or just quit, it's still a nice piece of the gameplay. The functions for custom blacks work really well, too.
MOOD: Tense, makes you stay on the edge of your seat trying to figure out if something's going to kill you offscreen.
REPLAY VALUE: Moderate, getting all of the secret exits then challenging yourself to not die once without savestates makes the game more and more frustrating... yet fun.
TOTAL SCORE: 9.25
The game really makes SMW ROM hack history as one of the best hacks ever made. The frustration is probably the only problem, but, then again, it does state it at the beginning...
SECOND OPINION: 8.5
People with a short temper may quit this game early on, therefore, lowering their experience of the replay value. The select few that do this make this game seem worse than what it is (not that it's a bad hack).
This hack is great, just shy of the best hack ever created. If the levels had more heads-up moments, it may have gotten a slightly better score. Overall, you have to play this to make a full review.
|Posted by: Blackdoom2 - 2009-11-04 11:42:19 PM|
|Review by bobv2|
|This hack was very fun, but there is only one thing I have to say. In your level 113 (I was able to look inside you hack because you didn't lock it ) the brown platform right before the goal sometimes doesn't appear. I had to go through this level a few more times before it would pop up, too. You need to be wary of sprite limitations. Other than that, it was a very good hack.|
To everyone complaining about this hack being too hard, it's not hard at all. I've played about 10 levels so far with little frustration, even solving the puzzles wasn't extremely hard. Try playing Super Kusotarre World or Kaizo Mario World to learn the true meaning of the word "hard".
Again, great hack. You said you were going to great level design, and you hit it. With levels this entertaining, you don't need custom sprites, blocks, music, ect to make the hack fun. But just know, they would really add on to it. The custom blocks you did have melded into your hack's gameplay extremely well, as if they were standard blocks. Some hacks I see these days just randomly throw them out there and don't really affect the levels at all.
|Posted by: bobv2 - 2009-01-18 06:53:51 PM|
|Review by Nocturne|
|It's a well made kaizo hack, and is actually much harder than kaizo. I played through the whole thing, but abused that heck out of my state save/load key. Combine the fact that it's hard, with the fact that there are many secret exits for you to find. Most of the time the keys will be EXTREMELY(and yes I mean EXTREMELY) hard to find, and then also the keyholes will be as well EXTREMELY hard to find. I can't believe I even played through this hack.|
7/10 Extremely well made but 8/10 difficulty.
I've only seen one harder hack: pit of despair which is 10/10
|Posted by: Nocturne - 2009-01-03 01:19:28 AM|
|Review by Mastermind|
|First I'd like to say that this was and is one of my favourite hacks (and I've seen a lot)!|
Some people who played it might say that it is too hard. Of course it's hardcore, but you're warned when starting the hack, so you can decide to go on or not. For my part I fancy hacks with a good amount of difficulty. A lot of extraordinary ideas and these special custom blocks make it stand out from the crowd of other hacks and I like that.
Someone used to play normal or easy games might give it 8 or 9 of 10 points. But for me this is (without question) 10/10!
|Posted by: Mastermind - 2008-11-04 12:00:14 PM|
|Review by hugezeldafan94|
|It was fun, but simply too unfair.|
Graphics: Nice custom blocks, you can pretty much tell what all of them do right off the bat.
Story: Couldn't get in much story because I was simply too annoyed to go any further.
Gameplay: Okay, I understand unfair... like, having an invisible block right above your head before you jump... but can we at least be able to SEE the traps once so we can avoid them? I had to stop at the first castle because after all the annoying spikes and the turtle something at the top would kill me for sitting still... yet it was above the screen, unnoticable. So unfair? Yes. But you should never make it that unfair, because it was impossible for me to get past that part since I couldn't see it.
Everything else looked the same to me, which is great, I love all the old music and such.
I give it a 10/10 for being annoying and frustrating, but I'd give it a 3/10 for a hack you would want to play.
|Posted by: hugezeldafan94 - 2008-09-19 11:00:18 PM|
|Review by Shadow Duplicate D|
|FIRST THINGS FIRST:|
This hack is almost unfair... it advises you at the beginning it's unfair... yet here you are... playing the game... and you see a death spike... Oh Dear God not the death spikes... Yes... the Death Spikes.
Great. He custom graphics for almost all of his blocks he inserted. (24/25)
Frustrating. Absolutly made we want to cheat. I did. I put on the invincibility cheat and yet, I die on the death spikes. This game is just UNFAIR. It's a very well designed Kazio to be exact. Oh and here's a tip: You won't find the key. Anywhere. If you do find the key, you won't find the keyhole, and if you find it, you can't get to it. So don't bother getting any secrets. (24/25)
The blocks function very well. Espically the death spikes. Sure, and appearing blocks work great too, epsically at the last level.(24/25)
MUSIC AND CUSTOM SPRITES:
Nothing new that I saw, just pure hatred. (Auto25/25)
No game is perfect. But he may as well be designing Kazio 2.
|Posted by: Shadow Duplicate D - 2008-06-15 04:20:21 AM|
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