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Views: 236,744,956 Time: 2013-05-25 03:49:31 PM | 29 users online: Archie, baphomet, Camerin, Carld923, DSC, EvilGuy0613, Falconpunch, fsvgm777, hypershadic, Icebox, Incognito, Koopers, Ladida, LaughingLuigi, LX5, MarioBros980, Masterlink, MaxodeX, MrDeePay, NoXuS9090, OVOXO, Purple Rex, Qwholl, RaindropDry, ShadowPhoenix, Snowshoe, tatanga, TheSorrow, vashvaati - Guests: 49 - Bots: 15 | Users: 22,891 (1,287 active) Latest: zakisoni |
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| Tip: The multiple midpoints patch can also be used to move a level's normal midpoint. |
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| Details for Super Mario: Toadworth's Disappearance v1.2 |
| Hack Name: | Super Mario: Toadworth's Disappearance v1.2 - 253.6 KB - 2041 downloads. Added: 2008-10-16 04:52:08 PM |
| Rating: | 0.0 (0) |
| Reviews: | 1 (jump to reviews) |
| Length: | 30 levels |
| Author: | TheDutchLuigi - Submitted by: TheDutchLuigi |
| Description: | This is the first demo of Toadworth's Disappearance. It includes 3 worlds with 30 levels.
Plot:
One day in the Mushroom Kingdom, Mario went to Toad Town. Everything seemed fine, until a toad was screaming for help. "Help, Toadsworth is gone! You must rescue him! The kidnapper left a letter..."
"Bwahaha,
I've captured Peach's best guard, so now she's helpless..
Come rescue him if you dare.
???"
And that was good enough for Mario to start a new adventure...
He'll need to travell across the whole Mario-Universum to find Toadsworth and his kidnapper.
In this version the OW-glitch should be removed, if you still have problems with the Overworld, please PM me.
Enjoy! |
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| Screenshots |
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| Review by RPG Hacker | OK. I've played it and completed 2 worlds now. Sorry to say that, but I really didn't like it. First of all I have to give you plus points for not overusing custom music, custom sprites etc. Some people think the more custom stuff they use, the better their game is. I think it was good that that wasn't the case in your game. But then again there was nothing in your game that was really exciting. You just went from one level to another. Ànd usually they even had the same theme. Example: After one water level came another water level that was followed by a third water level. That was really boring. And it was like that in almost all worlds. You could have easily made it better by for example mixing some cave or water levels into the worlds or whatever, some levels that don't really have the same theme. Well and your level design sometimes seemed pretty random, too.
Overall an average game. I rate it 6/10 | Posted by: RPG Hacker - 2008-10-17 06:14:24 AM |
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