|Details for Mario's Amazing Adventure
|Hack Name: ||Mario's Amazing Adventure - 1.1 MB - 21086 downloads.
Added: 2009-06-06 05:29:53 AM
|Rating: ||0.0 (0)
|Reviews: ||6 (jump to reviews)
|Length: ||100 exits
|Author: ||superwiidude - Submitted by: superwiidude
|Description: ||An epic journey that takes place all across the mushroom kingdom, as two rivals match wits. it's the plumbers vs the evil king koopa, Bowser. also please delete the other two versions apon aproval. have fun everyone.
|Review by norris4president|
|This is one of my a time favorite ROM hacks ever made for all the good reasons|
Overworld 10/10 I love everything about this Overworld, I love how it is nonlinear, I love how all of the switch palaces are required, and I love the environments. I don't think that it could possibly get better.
Music: 8/10 The music was either one or the other, it was very catchy and awesome to hear in a to hack, or I could not figure out what game it was from and just wasn't enjoyable, but more often the first than the second.
Bosses: 6/10 Almost all of the koopaling fights were vanilla, which I understand since not everyone knows how to customize them. And he at least was able to customize fights like big boo, lemmy, and Wendy, and even had a fair share of completely custom bosses, but they should have been reserved for the castles because the easiness of the vanilla bosses made 5 of the 7 castles extremely anticlimactic.
Custom graphics 9/10 Most of the graphics blended in perfectly with super mario world but others didn't nuff said.
Difficulty 10/10 The difficulty was extremely balanced, making mario lose only one powerup after getting hit have the game an appropriate difficulty. This hack would probably be possible (unlike a ton of other hacks) to be done savestateless.
Total: 43/50 Overall is a very good hack with great replay value, and never seems to get any less fun. Superwiidude, keep up the good work.
|Posted by: claus4president - 2013-08-19 09:15:26 PM|
|Review by hhallahh|
|Good hack overall, but not particularly memorable. A few particular notes:|
- The non-linear (at least initially) overworld was a nice touch.
- Custom sprite use was decent. Not much in way of novelty. Using the vanilla Koopa Kids and Bowser fights was a bit of a disappointment.
- Not much in the way of custom blocks, and when they were used they were often very situational and weren't used as parts of the overall level concept for the sake of novelty.
- More broadly, the levels were pretty standard fare, although the design was pretty good overall. Oftentimes levels were on the short side, which made this hack shorter than the "100 exit" tag might make it seem. Having a final level that takes less than half an hour was a welcome break from previous hacks, though.
- Good use of custom graphics... the music was nice at first as well, but got old quickly and some tracks (particularly the Pokemon ones) were downright annoying.
One random design note: One level required a Yoshi in order to get the secret exit, and there was no Yoshi to my knowledge in that level, which meant I had to go back and grab one from another level... but I had only found like three Yoshis in the entire game, I think, so it was quite annoying to have to try and remember exactly where they were. Either a Yoshi should have been accessible in that level or there should have been a bonus area where a Yoshi could be easily picked up somewhere.
|Posted by: hhallahh - 2011-06-11 03:25:25 PM|
|Review by Dinomen12|
|One of the best hacks i ever played, however there still are some things that bug me a bit.|
Level design: Lots of variation i loved the paper mario one! - 10/10
Graphics: These were just amazing, allthough in gloomy jungle there was a kind of glitchy thing when you jumped into a wall, it was not a deadly glitch so it still is allright - 8/10
Overworld: Nicely changed, i liked when you needed some switch palaces to move on in a different direction. However it was kinda confusing in the beginning. - 9/10
Difficulty: This was a thing i worried about, i think the end levels were a bit too short and "easy". I think the last levels should be alot longer, the beginning levels seemed bigger then the later levels, for example i expected Bowser's Castle to be pretty big... but it wasn't that big at all. - 6/10
Music: Really nice custom music, i liked ALL of the custom music. Ooh buoy base remix..... - 10/10
Powerups: Loved the racoon tail, however there seemed a bit delay on that powerup when flying.... - 9/10
Overall: 8.8/10 = 9/10
|Posted by: Dinomen12 - 2011-02-02 03:10:14 PM|
|Review by Shmop|
|This is better than the original in my opinion. The custom music is what really set this hack off for me. What is the song played on the "Molten Valcano" level? It's so epic!|
All things aside, here is my rating.
Graphics: 9/10 (The power-ups would flicker and turn invisible occasionally. Same with the keys. Other than that, everything was flawless)
Level Design: 9/10 (The actual levels looked great, but it seemed like there were parts where a block or 2 could have been used to make progression slightly simpler.)
Gameplay: 10/10 (I found my way through the game without problems other than dying )
Difficulty: 10/10 (Wasn't too challenging to the point where I'd get completely aggrivated. Perfect combination of fun and challenge)
Music: 10/10 (Like I said, this soundtrack was amazing!!! The songs fit so well with the levels you placed them on. But more music would have been nice. It began feeling repetative after a while.)
Story: 7/10 (Bowser kidnaps Peach. Tyical. But I enjoyed activating the switch's to advance further into the game.)
Overall, I'm giving this a 10/10. I never got bored with the game. Never felt like I was playing the same levels over and over again. And it felt challenging and very original. I'll defenitely play this again! Make another one for us superwiidude! You're the man!
|Posted by: Shmop - 2010-07-23 11:40:46 AM|
|Review by Todd|
|This is quite an intersting and well-designed hack! One of the better ones I've played in a long time, I sometimes forget that the game wasn't made by Nintendo. Although parts of it were...questionable, I feel that it is well-put-together overall.|
I can't really say anything here. If there was a story, then I missed it, but that's fine.
I didn't like some of your palette choices, but the different graphics styles meshed well. I like the way the enemies' appearance changes to fit a level's theme.
This hack made use of a wide variety of tracks. While I didn't like all of them--Green Hill Zone in particular--every piece of music fit its environment very well.
Level Design: 8/10.
Your levels were quite enjoyable! Some of them were very difficult, and a few mazes were put-my-fist-though-my-monitor hard, but it wasn't impossible. The varying level themes kept the game from being bland, and the difficulty curve was fair, if a little steep.
Your Overworld is excellently-designed and very expansive. Unlike in the original SMW, I often had no idea where paths would lead, which added a kind of mystery to your maps that other hacks lack.
Spelling and Grammar: 4/10.
This was the game's main flaw, I hate to say. While your message boxes conveyed the general point, the grammar wasn't very good at all, and some words were badly-misspelled. "Opsticles" should be "Obstacles," and a standalone "I" should always be capitalized. I hope that I'm not being overly harsh; I just think that if a hacker doesn't know how to spell a word right, he/she should get a dictionary, use dictionary.com, or just avoid using the word.
I'm pretty stingy when it comes to a hack's overall performance, so a 7.5 from me means that I really liked this hack, despite its flaws. I wish that more hacks on this site were as enjoyable as this one. Good work, and know that you have my hard-earned praise.
|Posted by: Mavericks - 2010-02-05 09:09:33 PM|
|Review by Alessio|
This is my logic: usually, an unnoticed hack with not so interesting screenshot playable only in the last world or such reveals as very good hacks or viceversa. I really liked this hack for a lot of reason:
Unlinear overworld, great variety of stuff, challenge, etc...
The title screen wasn't that great, but the movie is good anyway. Good use of music too. Graphics are not always original, many of them are of Super Mario World and other from other parts, but i think it is worthy of rate. Level design, sometimes is hard, but it is still moderate difficult. Level design is enjoyable and unlinear and with many decorations. I don't get the idea of using Morton two times, though. A thing is sure: level design is okay, although you copied some level design from TSRP series (calling on "Factory" >_>)
The graphics, well, it seems that you used original SMW graphics stuff from the ExGFX section and something of little is custom. But those graphics, put together, say something: It gives sense. For example, river ruins theme, rocky theme, snow theme, etc... You made a good work using these. The only ASM you used are custom sprites, blocks and Raccon Mario, but this hack didn't need a great asm to make tha hack funny. The overworld is pretty cool and well decorated, but sometimes a bit squary, especially the main overworld. Nive work with the overworld, even if i am not fond of its palette. the overworld doesn't have a linear path as Super Mario World: it reminds me Super Mario Land 2, but instead of finding coins, you have to find switches, and the idea of hiddening the last world in a normal level like "Magma Cave" is cool! Palettes sometimes are a bit bad, but they don't make the hack bad. You made a good use of music, since they define the scene. The plot is the same as SMW, but i don't have to complain about it, since you used the usual plot ;)
I won't count it. Overall, the hack was a lot of fun and i enjoyed it. This is kinda relaxing and challenging at the same time. I will raise my thumb to this hack
Level design = 9/10
Graphics = 8/10
ASM = 7/10
Creativity = 7/10
Overworld = 8/10
Palettes = 7/10
Music = 8/10
Fun = 9/10
Overall = 8/10
I will add 10 point plus.
81/100 = 8,1/10 = 8/10
|Posted by: Alessio - 2009-07-10 06:45:35 AM|
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