Banner
Views: 236,395,812
Time: 2013-05-23 08:14:11 AM
13 users online: o 1UPdudes, Golden Yoshi, o HuFlungDu, jellybean, LadiesMan_217, metalgearhunter, Nesquik Bunny, NEX and GBX, Pete3k, Rockythetigre, o ShadowPhoenix, Torchkas, Wiimeiser - Guests: 21 - Bots: 13Users: 22,868 (1,280 active)
Latest: LuckyDearly
Tip: Try making new backgrounds using SMW's existing graphics. For example, if you have a hilly BG, rearrange it to make it look more unique.
Details for Super Mario Omega
Hack Name: Super Mario Omega - 900 KB - 17047 downloads.
Added: 2009-09-18 02:41:03 PM
Rating: 0.0 (0)
Reviews: 5 (jump to reviews)
Length: 100 exits
Author: Higsby - Submitted by: Higsby
Description: This hack is the result of two and a half years of hard work. Join Mario as he travels through over seven unique worlds on his quest to rescue Princess Peach.

[updated to v 1.10 - BSNES compatible]
Screenshots
Loading... (If this doesn't disappear, chances are that you do not have javascript enabled.)


Review by MilesLuigi
*Some Minor Spoilers Below*

Video Review: http://www.youtube.com/watch?v=gOEPaRpHYCk

Super Mario Omega is something I could have seen being made as a real sequel, expansion pack, or DLC to Super Mario World. This is a very well designed hack that does deserve your attention.

The graphics aren't necessarily the most impressive I've seen from a romhack before, but they do fit well. Mario has his look from the All Stars version of Super Mario Bros 3, and this sprite fits the tilesets and sprites used throughout the game. The special world of the game, the X-relic levels, use tilesets from various games such as Megaman 2 and Super Metroid. Despite the mixture of different tilesets, the graphics even in these areas still feel coherent. My little nitpick is that the overworld map for the final world of the game, Bowser's Tower, does look boring; it's a giant wall of concrete.

The overworld works with no noticeable problems. There are some hidden levels on the overworld if you look for them. Another minor nitpick, there's a second secret area in a later world that has one-ups. Nothing wrong with extra lives, but I personally think the level should have powerups. On the other hand, the name of the Top Secret Area is, intentional or not, brilliant. It's called The Island of Power.

The music used does fit the game, and doesn't get obnoxious or in the way. There is repetitious use of Music from level to level. For example, in the ice world, the snow theme from Sonic Advance plays in nearly every level. Another note, the hack (at least as of version 1.07) is not BSNES compatible. A strange chainsaw like sound plays in some levels.

Where the hack shines is its level design. The levels were designed well enough that one might confuse this hack for something official. I liked all the levels, but feel it would be appropriate to touch base on some of the less stellar levels in the game. One of the levels in the Mossy Cove is a medium scrolling underwater level that can be troublesome to complete without getting squashed. Another example is one of the levels in the special world, Super Metroid: The level so large it could practically be its own world. It's also very easy to get lost in the level, and there isn't a single checkpoint anywhere in the level. As I mentioned earlier, these are minor nitpicks, and I liked the levels I just complained about.

I'll put it this way. If you want a Mario romhack that doesn't try to be crazy, something radical, something ludicrously hard, or something weird, this is a great vanilla romhack for you. Give it a play, you will not be disappointed.
Posted by: MilesLuigi - 2012-12-16 12:32:07 PM
Review by tizzytaur
I just got through getting all the exits in this game. So, review time!

Level Design: 8/10
Most of the levels were fun to play. I admittedly though most of the special, X-relic worlds were mediocre, but my god, the Red Switch Palace is brilliant. Hard to play without save states, but oh man... it's awesome. I'd love to play it on a SNES cart and give it to someone as a mean joke...

Story: N/A
It's Mario. Why play this for the story, man; it's freaking Mario. It's all about platforming.

Graphics: 9/10
Sometimes things clashed, like in the lava levels; those kinda ground on my eyes a bit. And frankly, the "A" coins should've just been Dragon Coins. Otherwise I loved the use of the SMB3 sprites and all the custom graphics in the special world.

Music: 8/10
Most of the music was pretty cool, though some of the tunes seemed to feel way too slow or fast-paced for their respective levels. And for the Tetris level, I would've rather seen the B theme used.

Overworld: 9/10
Good Overworld music, and a nice design overall. I was very happy with the several beta secret levels you added; nice bonus.

Miscellaneous Deductions: -5
-3 for that Super Metroid level. It was more unbearable than the Red Switch Palace by far, and to have two exits there? Unacceptable.
-1 for the Yoshi thing. Blugh.
-1 for the auto-scroll levels going too fast.

Overall: 29.70 -> 7.25/10
It's a nice hack, and I enjoyed my time getting the 100 exits, but there were several minor things and a couple of big ones that irked me too much to call this a must-play.

Summary:
Featurable, but just short of a must-play.
Posted by: tizzytaur - 2011-06-13 12:14:07 PM
Review by Suns
Heh... been awhile since I've reviewed a hack. Anyways, I saw this on the top five today and somehow, I was compelled to try this out, so I downloaded this bad boy, fired LIPS up, patched that shit, and boom... here we go. I played this hack up to about world 3 and I have to say... I enjoyed it, it's nothing too out of the ordinary, but overall, the game was fun and enjoyable, and that's all that matters, right? Nice work. Anyways... it's time to get in-depth now (Each Section Listed in Order of Importance):

----------------------------------------------------------------------

Level Design: 8.3/10 - Nothing too Breathtaking like Elementia or TSRPR, but overall, the hack is fun to play, and is not at all linear. I enjoyed the pyramid levels, they were a nice break. Although, a lot of levels did feel the same. Nothing too special, but nothing too linear or unfair either. I can imagine the work that went into these levels, which I highly appreciate. The difficulty is a bit above Nintendo's, and a lot of times I felt "cornered", unfortunately. Still, stellar work here.

ASM (Blocks, Sprites, etc.): 8/10 - It appears a few patches and hex edits were used to make a few common changes such as changing the turn block to SMB3 Brick, getting rid of the Goal Fade, and, most notably, No Sprite Tile Limits. It appears you used NSTL to your advantage to do things such as having 2 rotating circles of boos overlapping each other, I gotta admit, that's pretty damn cool! Other than that and other minor changes, it still feels like SMW.

[REVISED 9/25/09 8:53 PM] +.5 for Using NSTL!

Overworld: 8.5/10 - Outstanding Overworld... that's all I can say. It did look very slightly blocky on the main OW, and some palettes are questionable, but still, there was a lot of variety/decoration and it was very nicely done. The overall path is straightforward, but it has a lot of curves, which I admire. Easily the best aspect of your hack.

Graphics: 8/10 - They're generally nothing new, just your usual SMB3-style for the sprites. This isn't a bad thing at all, it's just the norm. As for the tilesets, I was pretty impressed, to say the least. A lot of the tilesets seem overused in SMW hacks, but this isn't a bad thing. Your hack's graphics could be painted by Picasso, but that counts for nothing if your hack is just a fancy Italian postcard, which, thankfully, this hack isn't. Although, there were a few cutoff BG tiles and minor style clashes, but they're too minor to even list. Nice job on the graphics here, nothing new, nothing bad.

Music: 6.9/10 (LOL 69 *castrated*) - Not a lot of variety, unfortunately. Nothing I haven't heard in a lot of other hacks, and sometimes, the music doesn't fit the level quite well. (Underwater city on a SMB3 grassland, for example.) This is the one place where your hack really falls short, but it's probably the LEAST important aspect of any hack, so don't worry. :)

Story: 6/10 - Nothing new other than the location, average...

Miscellaneous: 7/10 - The title screen is pretty neat, I gotta say. I like your little omega-horseshoe additions on the overworld and the status bar. Although, some of the letters seemed discolored on 1 side, but this isn't a really bad thing. The tip number-palette on the message boxes seems a bit weird, but still, nothing's misspelled, which is really nice. The tips don't really say anything the common SMW-player doesn't know, though.

----------------------------------------------------------------------

Overall (NOT AN AVERAGE): 8/10 - Overall, a very nice hack. While I wasn't too impressed by anything, it's fun to play if you're just bored on a saturday night. It's nothing different from many hacks on this site, and can't compare to hacks like TSRPR or SMW 2+3, but it's simple and fun to play for the casual SMW player. It feels almost as if it was made by Nintendo. Superb work, Higsby.
Posted by: Suns - 2009-09-25 03:33:44 PM
Review by Moniker
A masterwork.

The level design is superb, start to finish. The easy levels at the beginning are still engaging, and the difficult ones at the end are still fun - all are a joy to play. There are curve-balls, detours, throw-backs... hell - even a game within the game. If anyone doubts Higsby's talents, simply consult the orgy of level design at the Red Switch Palace.

There are still some kinks to work out: glitches which mostly appear late in the game - occasionally non-appearing moving platforms, a problem with Yoshi that should probably be ironed out (despite being duly warned), a weird music bug in the last few stages. Nothing game-breaking, but they should be addressed at some point or another.

Nevertheless, this immediately became one of my top 3 favorite all time hacks. Perhaps #1. Just do yourself a favor and play it. Consider the era of great vanilla hacks revived.
Posted by: Moniker - 2009-09-22 10:44:05 PM
Review by reghrhre
I didn't give a review in the thread so I'll do it here.

Anyways I really liked this hack, it was a bunch of fun to play.

Story 8/10:
Nothing new with the story.

Level Design 10/10:
Like all the levels were really fun to play, the level design is really good and they're creative. I really liked the pyramid levels the most out of the rest,they were really fun to play.

Graphics 9/10:
Most of the graphics were new, some old smw graphics but I don't care. Some of the graphic mixes were kinda weird but they're not bad choices.

Music 8/10:
Some of the music choices are good but it was kinda weird using the same music for most of the levels. Other than that good choices for some.

Overworld: 9/10:
A nice overworld, it was pretty detailed and it looked good. I liked the song you chose too, I like the song.

Overall I would rate it 9/10.
I really enjoyed playing this hack and I'm hoping to see more from you. ;)
Posted by: reghrhre - 2009-09-21 08:23:38 PM


Please log in to review this hack.

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2013 - SMW Central
Legal Information - Link To Us


Total queries: 32

Menu